Chris Taylor
Contributor
quarantine field = fair parallax wave ?
Fairalax wave
quarantine field = fair parallax wave ?
The reason that I'm leery about allies in cube, is that they are worded in such a way as to make a player think of them as a tribal mechanic. That puts you in a position where you have to awkardly announce to the group "hey, I know this here card looks like we have 'allied tribal' now, but its actually just three cards: think of it as another ETB" or you don't, and someone spends a draft wondering why their sweet tribal deck didn't come together.
And I don't see why you would go through that when you can just run actual ETB creatures that aren't confusing. The mechanic itself dosen't actually interact with anything else in the cube (or other sets, as Paulo points out), which makes it actual poison principle. You could still justify it on the basis that its just an ETB, but that just feels random and nonsensical: you're essentially expecting your players to treat part of the rules text as flavor text.
Holy crap, that article (and most of the reactions below it) are depressing... Also, I'm a bit amazed/disappointed that a player of Paulo's caliber can't make the connections to Tarkir block. Devoid works with (or against) Ugin, Ghostfire Blade, Ultimate Price and others. Converge plays into Tarkir's multicolor roots. Awaken combo's wonderfully with prowess, which was just introduced in Tarkir. His point about allies stand though, it's very hard to distinguish allies from non-allies, unless you read the typeline.
Seriously? Didn't you look through the visual spoiler? Tunnel vision much?Devoid is a major mechanic in this set—I think there are 36 instances of it—yet it would hardly make any difference if those cards just didn’t have the ability.
Are any of the original allies worth running if you have a few of the better BFZ ones running around? (ie Lantern Scout)
Those are all fair points, but not really the points he addresses in this article.Its really unlikely that Paulo is missing many connections, as he probably has been playing with proxied copies of the cards for some time.
He probably just arrived to the same conclusion that I eventually did: the payoff for a lot of these mechanics is so marginal as not be worth discussing. I'm running a major colorless theme, and am not running any of the devoid cards because they are not very good. Ingest is way too marginal of a mechanic, so its really a question of if the processors can carry the flag, and the best you get there is a bad skinrender and ETB counterspell creature. All of these of which are much worse than alternatives, because of the exile condition attached to them.
Now, maybe it will be a great limited format, I don't know, but I don't think its unfair to say there are some issues with the way these themes were implimented.
Those are all fair points, but not really the points he addresses in this article.
Well, I don't mind constructive criticism at all, but when I need other people to explain his point of view, his article isn't exactly helping his cause, is it? As a non-competitive player I get completely lost in his arguments, because they make no sense to me. And the reason for that is precisely that he skips detailing several parts of his train of thought. Instead we get what amounts to the last wagon of thought...I know that negative opinions aren't popular, but constructive criticism is important, and there is enough strangeness here to justify a raised eyebrow. Like Anotak said, the canary in the mine.