Calling it right now, that first art is
I mean look at it.
Well... I was damn close
Calling it right now, that first art is
I mean look at it.
I'm completely avoiding allies, colorless matters, superramp and the exile zone, but the landfall and vampire cards are doing it for me. I'm going to sharpie some random vampire into a 1 drop pridemate.
Any opinions on half a blood artist? It's worse, but most of us have been cautious about adding a second.
Might this be a good middle ground?
Well... I was damn close
WHAT? How do flying tentacles for you to lose flying, when PINNING YOU TO THE GROUND doesn't. Lmao
I really want to see someone sharpie Drana's Emissary to be good.?
Kingpin's pet treatment- make it cost
P.S. I'm ready to get wrecked by this card for the entirety of its draft lifespan
*vomit*
Look closer, it's a one-sided Fog that can make a dude to blow you out with. Seems pretty Limited-good to me.
So we can choose to put either Clutch or both into our cubes.That's fine, it still has the same problems both those cards do, and the same problem tanglesap does: they're horrible unless you're winning
Also, small note:
Why are these in the same set? o.O
Not to sound presumptuous or condescending, but... I assume you don't play much limited? Bashing creatures into each other in combat is where the majority of retail limited games are decided, as removal is pretty weak in this day and age; protecting your whole team is not a small game. Even when you're behind, you can play this while making blocks on the defensive, and probably nab a two-for-one pretty regularly.That's fine, it still has the same problems both those cards do, and the same problem tanglesap does: they're horrible unless you're winning
The allies and colourless themes are unfortunately both linear and tribal (kinda), and ingest is probably too weak to make "their exiled cards matter" worthwhile in cube, but everything outside of that is still worthwhile.
Not to sound presumptuous or condescending, but... I assume you don't play much limited? Bashing creatures into each other in combat is where the majority of retail limited games are decided, as removal is pretty weak in this day and age; protecting your whole team is not a small game. Even when you're behind, you can play this while making blocks on the defensive, and probably nab a two-for-one pretty regularly.
Safe Passage was actually always better on defence than on offence. You can gang block, and then make some pretty profitable trades.