I know I am a lame #ArtWhiner but I will say again, since venny brought it up: I'm so far awfully displeased with the art direction in this set, similar to my hang-ups with Origins. I can barely tell the artists apart so far; it all looks either the same or really lame (Gideon's Reproach). It's not as if I flatly hate it all (some of the art so far is nice), but it bothers me that, so far, it all looks so heavily uniform.
I'd have to agree with FSR on being generally unimpressed so far; Gideon is especially a disappointment, because I thought his art was nice (again, I'm big on the art), but he is ridiculously powerful, and I was really hoping he'd turn out playable. I do think I may switch to the new sorcery speed Hero's Downfall, though... We'll see.
My issue with the slowlands is the same as Onzer's; they're for midrange, and I like my lands to be aggro-friendly, since aggro needs the help, and durdle doesn't. The fact that they're fetchable doesn't mean much in a format that has lots of nonbasics, because if they ETB tapped, then it's like paying 1 life for an
Evolving Wilds. To me, the slowlands seem like they are flatly unplayable in any really focused aggro shell, because they are worse than shocks, pains, fetches, and even temples. At least I can make a calculated decision with a temple and get something good out of it in an aggro deck (digging for gas); this land demands I draw into two basics before it can be used T3, and that feels like quite a hurdle in a format that is very nonbasic-friendly. Being a fetchable 2-typer doesn't matter much when I can just as easily pack in a 1-of on my splash colour and fetch that instead. I dunno you guys; I get it, new lands are hype and all, but like Onzer said, I am not interested in lands that are most likely to be used by control/durdle decks, because that's one of those MTGS singleton-style mistakes. At the very least, slowlands are more demanding of aggro players for little reward compared to other land cycles, and imo aggro is hard enough to incentivize in cube when midrange decks can so often be more easily "fun" and less demanding.