I just feel like it can't be a staple effect and it really shouldn't be a niche or flashy effect. I think it needs to be something that exemplifies understanding and has good landmarks that show that understanding and negotiation and can prove that forethought through play.Shriekmaw is fine, but I don't really consider a rather bland modal card to be in contention for "best design of all time".
I just feel like it can't be a staple effect and it really shouldn't be a niche or flashy effect. I think it needs to be something that exemplifies understanding and has good landmarks that show that understanding and negotiation and can prove that forethought through play.
To me, it's not about elegance or a card having a ton of play to it (though I certainly appreciate those things). I think if something is designed well the game will play better when that card is drawn.
Clique does that by having a ton of depth, offering a lot of choices and opportunities to make mistakes or clever plays. Something like magma jet does that through Scry and not being over the power curve. It's a much simpler card but has a very good effect on the game nonetheless. I don't think lightning bolt makes most games better because it does too much for the mana cost.
This is all highly subjective though. And it's very difficult to separate favorite from best designed.
The Vendilion clique is a trio of faeries: Veesa (female), Endry (male, the twin brother of Veesa), and Iliona (the largest and often bossiest of the three)—the name "Vendilion" comes from a combination of their three names. Like all faeries, they purport to work for Oona, the Queen of the Fae (who, according to legend, lurks behind layers of deception and glamer in a valley called Glen Elendra). The one thing Oona would need, as a powerful being who never ventures from her magical vale, is spies—and that's where the Vendilion clique come in. They serve as Oona's eyes and ears in Lorwyn at large, keeping tabs on certain elves, flamekin, and treefolk as needed, so that Oona's plans—whatever they are—will not be interrupted when the time comes.
When it came time to make a legendary creature card of the Vendilion clique, Creative's role was pretty narrow. We just repeated over and over again, "They're magical spies. They're mischievous." A lot of design candidates were proposed and rejected, usually for being too annoying. As it turns out, being the eyes and ears of Oona is difficult to translate into mechanics while still making an interesting, powerful Magic card. And since the card was to represent all three of these faeries, each important characters to the novel in their own right, I was personally hoping that the card would reflect their "threedom" somehow.
Vendilion Clique is a powerful card that centers on its three properties (yay), given that flying is a freebie:
Flash combined with 3 power gives them a powerful way to remove an attacker via blocking and trading, sort of like a blue Neck Snap. That fits perfectly into the Faerie tribal strategy of sitting there with mana open, waiting for your opponent to do something dumb to you like attack, and then punishing them for it. The Clique's evasive 3 power for three mana (another three—yay) also makes them a formidable threat, with an option for pseudo-haste if you cast them at the end of your opponent's turn.
- Flash (also known as the tendency of the fae to show up exactly when they aren't wanted)
- 3 power (also known as the combined fighting prowess of Veesa, Endry, and Iliona—it probably goes without saying that this "three faeries, three power" thing pleases me to no end—the only thing that might please me more is if the card somehow got +3/+3 instead of +1/+1 from a Scion of Oona)
- Their hand-affecting ability (also known as their mischievous power of magical spying for Maralen or their Queen).
The Clique's final ability is what sets them apart from other Faeries. When they come into play, you get to use the Clique as your eyes and ears, allowing you to spy on your opponent's secret plans.
And you get to mess with them.
I'm very fond of how mischievous this ability feels. It doesn't just straight-up Coercion your opponent. It doesn't Meddling Mage him, locking out a spell from his hand. In fact, the Clique gives your opponent the chance to draw into something better than what he had before, or even another copy of that same troublesome spell you selected. But most of the time, it'll give him something way worse than what he had squirreled away. The Vendilion Clique are likely to reach into your opponent's mind, find his most treasured thought, and touch it with faerie mischief, turning it into either harmless memories of a location (a land) or a vision more pleasant to you (some less innocuous spell).
Could you not play them both? They're both pretty cool. I'm looking to squeeze expunge in after relentless CML promotion.
Let me see what I can do. I really like Expunge but I only have so much room for kill spells at 3cc.
fuck it, try 'em both
i told my group i was gonna add stab wound and they told me not to so i am going to ignore them
i am certain there will be an uprising should expunge ever leave
remember that with corpse dance and victimize i have a lot more BS at 3 than most of y'all
Ahadaban, are you still updating your cube on cubetutor? The little tweeks are always fun to see.