CML
Contributor
This is a very weird thread. Here are my thoughts:
-- True "draw-go" is one of those archetypes that requires such a concentration of counters and is so light on win-cons that it never comes together in Cube, or does so very rarely. Hence Teferi being a worse card than Mulldrifter or Meloku, for example.
-- Blue is inherently problematic to design for in Cube because balancing it for Constructed demands a fiddling with power levels that make it hard to balance its various roles. In other words, Cube decks have creatures, and Blue creatures are kind of bad, with a few obvious exceptions from Innistrad.
-- Drafting Blue is actually pretty fun and I would even argue there isn't a problem.
-- The best way I've come up with to make Blue more decision-intensive is by adding a lot of Brainstorms.
I've been inspired to give Cloudfin another look, at least.
-- True "draw-go" is one of those archetypes that requires such a concentration of counters and is so light on win-cons that it never comes together in Cube, or does so very rarely. Hence Teferi being a worse card than Mulldrifter or Meloku, for example.
-- Blue is inherently problematic to design for in Cube because balancing it for Constructed demands a fiddling with power levels that make it hard to balance its various roles. In other words, Cube decks have creatures, and Blue creatures are kind of bad, with a few obvious exceptions from Innistrad.
-- Drafting Blue is actually pretty fun and I would even argue there isn't a problem.
-- The best way I've come up with to make Blue more decision-intensive is by adding a lot of Brainstorms.
I've been inspired to give Cloudfin another look, at least.