o:" less" (o:power or o:toughness or o:"mana value") format:vintage -c:u -c:r -c:g -(o:"destroy target" or o:"exile target")
(o:"value 1" or o:"value 2" or o:"value 3") format:vintage
I hate reading Konrad and Isareth, but Isareth especially is really nice here.If you can take another token, Tormod, the Desecrator is a cool payoff for that archetype too. Syr Konrad, the Grim will trigger for damage and works for aristocrats.
Isareth the Awakener is another type of effect that might not pop up on Scryfall.
I don't mind Ranger-Captain as a good card. Powerful, but not busted IMO.
Should I make my power level piss poor? Wood Elves, Watchwolf, 2/1 flyers for two, Meeting of the Minds, Mystical Teachings, Cultivate, Phyrexian Arena, bounce lands, Glare of Subdual... Can you tell I'm feeling nostalgic? Maybe not piss poor, but definitely pretty low. If 2007 Standard met ROE draft and time traveled to 2024 is kinda what I'm imagining. @ravnic low power master, opinions?
All Stars from nearly two decades ago. Most of the cards I listed are pretty lame these days.It's funny that you say piss poor and then mention good cards, that would still allow for a very dynamic format high in agency. When I hear piss poor power level I think of "Cancel your Hill Giant" and not of standard all stars.
If green casts all of the titans, then there's no benefit of them being colorless, ya know? It makes it so that the 6+ colorless cards are secretly in the green section, which I don't love.Should every single deck cast titans? Maybe it would make sense to only have the green and red color pairs cast them?
I personally like a few fight effects in green, but that's a good point about being able to give green another appeal. Fights strengthen the concept of "green gets better creatures," too.One advantage of lowering the power level would be that you could make each color appealing, even green in a world with lots of colorless ramp, if you just give green other tools no one else has at that level. For example, in my cube green has 0 creature removal, just like in the old days, but I allow the color creatures that are clearly more pushed than other colors' creatures.
This is a decent idea. The thing I'm struggling with is that it's hard to say what power level the Eldrazi are. They're insanely powerful, but they also suck due to their mana costs and are therefore dependent on all the factors around them. I guess that's every card, but these ones are a lot more volatile.One more note: Use PLOs. That id a tag I use for cards that always give me a power level orientation. So pick like ~15 cards you definitely want to be good in that environment and just go from there. Compare every new addition to these 15 cards.
They are just as good as they've always been. It's just that we have more powerful stuff today. That doesn't make them lame by any stretch imo.All Stars from nearly two decades ago. Most of the cards I listed are pretty lame these days.
Yes. The lower power lists includes the large majority of those. Even the regular list has like half.Have you considered making this heavily about Eldrazi Spawns as well? Would be a nice way to link ramp with something like a sacrifce strategy and make colorless cards super easy to support. And honestly I could see jamming all of these cards except that weird one with myriad into this cube:
https://scryfall.com/search?q=(oracle:eldrazi+oracle:spawn)+(gameaper)&order=color&as=grid
There's been Eldrazi decks as it is. I think having strong early removal is a big part of that. I don't think that the current power level can't work.I think lowering the power of the cube feels like the correct play. I think a lot of the friction you've been experiencing is trying to maintain this balancing act between all these legacy cube staples and these big clunky payoffs, and I think refocusing on making sure every part of the environment is geared towards making the eldrazi desirable to put in your deck feels like the right path to me.
I also had the idea of making things a bit faster and allowing some mana combos to be a viable way of casting Eldrazi.
For sure. The current version kinda has a mid-high power war at 1-4 drops and then it tapers off until the Eldrazi.I think you have to distinguish what you mean by higher power level. My cube is high power level and includes two types of broken cards. Some are cards you need to build around like Fastbond, Wheel of Fortune and Yawgmoth's Will. These category of cards would be ok IMO for your cube (not these cards specifically). What wouldn't fly are the other broken cards like Urza, Lord High Artificer, Inti, Seneschal of the Sun, Titania, Protector of Argoth that will take over before you get to 8+ mana.
I have most of that in some version of my lists lol.Blah blah blah.
I'm considering 2-3 mono color payoffs per color to maybe encourage some mono color decks with all the hybrids present. Crypt Ghast seems much more likely than High Tide as a color-specific mana doubler. I don't think I'll have enough untappers to make Untap Tide a thing lol. Maybe Dictate of Karametra, though?