Casts
Death or Glory (or other suitably obscure Reanimate)
I have been thinking about this a bit lately, and I want a Cube environment where Moxen are fun (ok, Moxen are fun to play virtually all the time, but I mean, where Moxen create fun gamestates).
How does a 'Pack of Power!' sound, an initial pack of 8 cards that contains all of the stupidly above the curve cards? With 8 drafters, that is 64 cards, and each player receives 8 power cards. This is probably way too many, but if we are going Vintage, insanity is to be expected. If 3-4 is better, I am not sure how to draft this. Utility lands style (Rotisserie) seems non-optimal, since the colours and cards you see should probably shape your deck, given that I intend this as first pack.
Something like:
3x Sets of Moxen (works out to ~2 Moxen per player)
A couple of Lotus, Sol Ring
The real question is, what do we put in the rest of the pack? Ancestral? Time Walk? Past the fast mana cards, what other general awesome things go in here that will shape decks? Combo pieces like Oath of Druids? Enablers like Hurkyl's Recall? If we start going that direction, then what will people draft from the main cube?
I think I need to consider what type of game we are looking for. Vintage is somewhat typified by every deck having a combo that just ends the game, and that seems fine, but difficult to incorporate into a Cube. Do we want to focus on Combo finishers? When should the critical turn be? How do control decks operate (draw all of the cards, Force everything? Mana Drain into Stupidity)?
I am interested in seeing some more thoughts on this, but raising the discussion up to 'what sort of things should decks be doing?'