People define build-arounds very differently. For some, they are just cards, that can work as signposts or payoffs for an archetype. I for one prefer a little more strict definition. For the sake of this thread, lets agree on some characteristics:
- It completely shapes the way you draft and build your deck
- Your deck would not be the same deck if you take the card(s) out
- You’d be happy to have a tutor or a second copy or similar card for redundancy
- You’d name your deck after the card
One famous example, that sees play in many different cubes would be Wildfire. A wildfire deck without wildfire might work with good cards, but doesn’t do the same. Most cube managers include other cards for redundancy, wether it is Burning of Xinye, Destructive Force or just a second copy of Wildfire. Also, people draft „the Wildfire Deck“, which would just become a pile of good midrange/control stuff if you take out the namesake card(s).
I really like cards like this, especially when they are easy to support with stuff you have in your cube to some degree anyway. They create new archetypes with using up minimal space. Here are the ones I’m happily running:
Drake Haven works nicely with the looters I have in blue anyway and also with all the madness enablers in red and green
Laboratory Maniac ist he initiative for the most reckless selfmill deck in my cube, works with all that stuff in black, green and blue to some degree, as well as with the nice mechanic of drawing cards
Upheaval works with having a lot of mana and a sense for diabolic evilness
Living Death combins nicely with dredge and even better with sacrifice, which is mostly black and red wit a bit of white in my cube. Also likes value dudes with nice EtBs.
Demonic Pact has some synergy with aggro and lifegain, but is best with some form of enchantment removal. Or, even better, with stuff that blinks enchantments like Flickerwisp or Teferi’s Time Twist
And Wildfire is still great with mana rocks and stuff that breaks the symetrie
Destructive Force is the reason I don’t use toughness 5+ creatures as finishers, but rather cards like Tuk-Tuk, the Explorer or Epochrasite
As it is, I am always open for more build-arounds. Which do you run? Which can you recommend? I am curious to hear!
- It completely shapes the way you draft and build your deck
- Your deck would not be the same deck if you take the card(s) out
- You’d be happy to have a tutor or a second copy or similar card for redundancy
- You’d name your deck after the card
One famous example, that sees play in many different cubes would be Wildfire. A wildfire deck without wildfire might work with good cards, but doesn’t do the same. Most cube managers include other cards for redundancy, wether it is Burning of Xinye, Destructive Force or just a second copy of Wildfire. Also, people draft „the Wildfire Deck“, which would just become a pile of good midrange/control stuff if you take out the namesake card(s).
I really like cards like this, especially when they are easy to support with stuff you have in your cube to some degree anyway. They create new archetypes with using up minimal space. Here are the ones I’m happily running:
Drake Haven works nicely with the looters I have in blue anyway and also with all the madness enablers in red and green
Laboratory Maniac ist he initiative for the most reckless selfmill deck in my cube, works with all that stuff in black, green and blue to some degree, as well as with the nice mechanic of drawing cards
Upheaval works with having a lot of mana and a sense for diabolic evilness
Living Death combins nicely with dredge and even better with sacrifice, which is mostly black and red wit a bit of white in my cube. Also likes value dudes with nice EtBs.
Demonic Pact has some synergy with aggro and lifegain, but is best with some form of enchantment removal. Or, even better, with stuff that blinks enchantments like Flickerwisp or Teferi’s Time Twist
And Wildfire is still great with mana rocks and stuff that breaks the symetrie
Destructive Force is the reason I don’t use toughness 5+ creatures as finishers, but rather cards like Tuk-Tuk, the Explorer or Epochrasite
As it is, I am always open for more build-arounds. Which do you run? Which can you recommend? I am curious to hear!