Didn't RTR use that color wheel?
You are not wrong, but the fact that they have found satisfying ways to connect blue to red and black to green, and have so far failed to do that at least for RG, and arguably for UB, is an indicator for a possibly more optimal color wheel. I did find skulk a satisfying keyword for thecolor pair, and I do enjoy playing
decks in my cube, so that's something. At the same time, I don't think
adds a lot of relevant stuff to the game that
couldn't do. Both color pairs can feel very similar in their controlling shell. If anything,
feels considerably deeper as a color pair. Anyway, I think it would be fun if they tried this out for a block
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Didn't RTR use that color wheel?
I have the same feeling about b/w. It feels like its a worse version of the blue pairs.
The u/w vs u/b problem is very old, and generally is a result of blue CA being able to win the game on its own, and just shopping around for the best supporting interaction. They have done some work promoting uw as a flyers color, but I find that distinction a little blurry as well.
Basically this only matters if you want to ignore half of the guilds, right?
Now correct me if I'm wrong here.... but doesn't every color wheel give you all ten guilds? There was acruelly a follow up Question Mark about this. WotC's color wheel doesn't support enemy colors intrinsically less, they just have fewer cards focused on those guilds at the moment.
Basically this only matters if you want to ignore half of the guilds, right?
Yes, we should ignore half of the guilds in our cubes.
I started playing right before Gatecrash came out andFor, I think there's something sexy about the classic control pairing. Even this may be misguided, as maybe many of you think of
for classic control. But I started playing Magic with a
SOM Standard control deck, so that's where I get it from.
Peregrine Drake emergency banned in Pauper, lol
Peregrine Drake emergency banned in Pauper, lol
Magic formats typically only have changes to the banned and restricted lists with each of the four major set releases each year. However, since Pauper is only a format on Magic Online, we have the ability to more quickly make changes in ways that affect all players since the legality of changes can be universally enforced. This differs greatly from the paper game, and this change should not be considered typical. It was, however, an opportunity for us to leverage the flexibility and data of our digital platform.
Given R&D's desire to make this change, we were able to implement it on Magic Online with the November 16 downtime rather than forcing players to play a less fun format until Aether Revolt.
I just don't like UG at all, it tries to be all these different things but usually just defaults to something good-stuffy. There's no real identity there.