General CBS

He calls that 'lower than normal'?! Geez, give this man a penny cube!

Related note, the deck I just 3-0'd with in the cube:
rbNCdB1.png
Yeah, he definitely has preconceived notions for cube environments, and it being busted power level is one of them.
 

James Stevenson

Steamflogger Boss
Staff member
There also seems to be multiples of some cards in that cube. I looked for a list, but naturally I got linked from google to the legacy cube from 2014. If the wizards website wasn't so ass backwards I'd look harder. anybody got a link?
 
That is true, but it's because you can play against people from other draft pods in the new Cube League format (which is great, by the way).
 

Chris Taylor

Contributor
Looks like magiccards.info is updating again, Kaladesh and Inventions are up and scanned in their usual high quality glory.
I guess a substitute team stepped in?
 

Onderzeeboot

Ecstatic Orb
Looks like magiccards.info is updating again, Kaladesh and Inventions are up and scanned in their usual high quality glory.
I guess a substitute team stepped in?
I read somewhere that the owner has been a slow updates around the summer holidays in previous years as well. Looks like the summer holidays lasted for a while this year ;)
 

Dom Harvey

Contributor
I'm looking for creatures that offer substantial board presence/card advantage but not via ETB spam (so you can answer them properly with removal). Good examples are Tireless Tracker, Kalitas, Whisperwood Elemental, Meren, but other colours (especially blue/red) would be nice.
 
The souls are great. Gotta be at the right power level environment, but they basically all achieve what you are looking for.

These three in particular work very directly towards generating some form of (relatively efficient) card advantage, and are all obviously generous bodies.
 
Did anyone else have the pleasure of seeing someone go off with Paradoxical Outcome in Vintage this weekend? Card is delightfully nutty. Makes me want to try to get it to work in Cube somehow, or at least to figure out a way to replicate that bomby, tons of spells in a turn feel.
 
LSV also spent some time streaming today with a Paradoxical Outcome Mentor deck. This game is a pretty sick demonstration of the kinds of shenanigans you can get up to, and of course everyone is always up for watching LSV.
 

Onderzeeboot

Ecstatic Orb
onderzeebootje asked: Blue and red have grown closer and closer together mechanically over the past few years. Meanwhile, blue and black still don't have all that much in common, even lacking a shared keyword, and red and green aren't really all that close either. Have you ever considered switching black and red's spots on the color wheel?

No. The color wheel is carefully crafted. You can’t just swap colors’ positions.
MaRo rejected the foundation of my cube yesterday :oops::D
 
I think the real problem is that {U}{B}'s flavor-mechanics, like mill, are too outside the game's normal method of operation to exist within the game proper, and alternative flavor-mechanic directions are guilty of the same sin, wanting to seize upon {U}'s knowledge-seeking and {B}'s anything-to-win style, which leads to cards that would make the gameplay fun for only the {U}{B} player if costed to a playable point. I feel the true failing is in the flavoring of blue as the "knowledge color", because the whole game hinges heavily on the library, a "wizard knowledge-pool", but that's a concept I'm not going to ramble about right now..

As for {R}{G}, the excuse bandied about most often for why the pair doesn't really feel that tied together is "well actually it's stompy and stompy is fun cuz some people just like playing big dumb creatures to win!!", which tries to pretend the problem with the pair is actually its defining point: big dumb creatures. Why is this a problem? Because it doesn't mean anything. Every color has and uses big dumb beaters; it's not really game-defining in any way. If the game was remade and they deliberately put more beef in {R}{G}, I could see this "Stompy" definition take root and flourish, but as it stands, just about any color or color pair can get good, playable, big beaters. Look at where standard was for a while, with Siege Rhino. Or how about when Pearl Lake Ancient was the game-deadening big dumb control creature win-con? I could go on and on, but the point is, {R}{G} doesn't have a monopoly on playable big dumb beaters, and the concept is too generic to be defining without said monopoly. I think that's why the pair struggles often in cube; every color gets big dumb (or big busted) creatures, so {R}{G}'s "stand-out definition" applies to virtually any pairing.

Anyway, my coffee's ready, so that's about the end of my little rant. I draw a lot of inspiration from Mark Rosewater's game design philosophy bites, but I think he's fooling himself on how well his lore around the color pie holds up; that, or he's failing it by not delivering on mechanics and themes that actually represent it.
 

Grillo_Parlante

Contributor
Basically. At least UB gets to be naturally powerful though, and that might be an obstacle to mechanical integration. The alternate idea for RG is "earth's anger" as demonstrated with cards like molten vortex, but they've never really capitalized on that. B/W is a pairing where the integration they've chosen is just really boring, basically brute forcing it with planeswalkers and removal, and token strategies that feel like bad white weenie or worse sacrifice than RB.

Part of the problem is that whenever they design their limited wheel, they tend not to be creative. R/G is there for new players, as the accessible dumb monsters that can win pair, while B/W has some janky life manipulation mechanic. They really have done little with color pair relationships since the original RGD set down the foundations.
 

Onderzeeboot

Ecstatic Orb
I like that he gave an answer, but none of the stuff in his answer is an objective argument against switching black and red around. Of course you can't "just" switch them around, the color wheel is carefully crafted after all. That doesn't mean it couldn't, or yes, even shouldn't be done though. To me {U/R} and {B/G} are more interesting color pairings than {U/B} and {R/G}, philosophically and mechanically speaking.
 
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