I think the real problem is that
's flavor-mechanics, like mill, are too outside the game's normal method of operation to exist within the game proper, and alternative flavor-mechanic directions are guilty of the same sin, wanting to seize upon
's knowledge-seeking and
's anything-to-win style, which leads to cards that would make the gameplay fun for only the
player if costed to a playable point. I feel the true failing is in the flavoring of blue as the "knowledge color", because the whole game hinges heavily on the library, a "wizard knowledge-pool", but that's a concept I'm not going to ramble about right now..
As for
, the excuse bandied about most often for why the pair doesn't really feel that tied together is "well actually it's stompy and stompy is fun cuz some people just like playing big dumb creatures to win!!", which tries to pretend the problem with the pair is actually its defining point: big dumb creatures. Why is this a problem? Because it doesn't
mean anything.
Every color has and uses big dumb beaters; it's not really game-defining in any way. If the game was remade and they deliberately put more beef in
, I could see this "Stompy" definition take root and flourish, but as it stands, just about any color or color pair can get good, playable, big beaters. Look at where standard was for a while, with
Siege Rhino. Or how about when
Pearl Lake Ancient was the game-deadening big dumb control creature win-con? I could go on and on, but the point is,
doesn't have a monopoly on playable big dumb beaters, and the concept is too generic to be defining without said monopoly. I think that's why the pair struggles often in cube;
every color gets big dumb (or big busted) creatures, so
's "stand-out definition" applies to virtually any pairing.
Anyway, my coffee's ready, so that's about the end of my little rant. I draw a lot of inspiration from Mark Rosewater's game design philosophy bites, but I think he's fooling himself on how well his lore around the color pie holds up; that, or he's failing it by not delivering on mechanics and themes that actually represent it.