did you guys already play with the energy cards? I'm very unsure about them as I obv do not want to include some poisonous cards, but the only cards I could see being played without any other energy support are the following:
Lathnu Hellion,Aether Theorist,Shielded Aether Thief
Those are roleplayers on their own and if I'd were to implement an energy subtheme, I would start adding those first.
The next ones are decent without further support:
Aether Hub,Harnessed Lightning,Glint-Sleeve Siphoner,Servant of the Conduit,Confiscation Coup
..but obv get a lot better if you already have some energy-providing cards.
The next ones are also very playable without cards that use the energy they produce, however, they're slightly weaker than other cards already existing in their spots and only produce energy to make the aforementioned ones more playable or even quite strong.
Rogue Refiner,Glimmer of Genius
Scrying 2 then drawing 2 is nice for a four mana instant that also provides you with energy, but it's not quite as strong (or interesting) as Fact or Fiction or Gifts Ungiven, if you ask me. The refiner brings a reasonable body with a cantrip attached to it which is good on its own, but it also is a multicolour investment you have to do for it, so the energy it brings better bring some benefit.
That's it imho, the other cards are too poisonous or not interesting enough (Greenbelt Rampager), are GRBS (Aethersphere Harvester) or have some play to them but may cause trouble (I don't like Whirler Virtuoso as I hate too many small fliers on the board, especially in other colours than white). If I'd add all those cards I don't think 'that deck' will happen too often, as those cards are playable in other decks as well while not many in numbers. The most obvious solution to me would be doubling up on some cards:
- doubling up on Aether Theorist and Shielded Ather Thief, providing us with early blue blockers that get better with time
- getting rid of a dork/ramp spell and add another Servant of the Conduit
- adding one more Glint-Sleeve Siphoner (or just cut it for Pain Seer which might get better now we have vehicles)
- doubling up on Harnessed Lightning, Aether Hub and Glimmer of Genius, maybe cutting FoF for the latter
..at least that would be it for me, and I think this does not look too promising, but I'd have to test it.
It's all theory-crafting right now, maybe someone else is able to tell about their first experience with those in cube?
I just don't know which of those cards I should implement, right now I like Aether Thief, Aether Theorist and Lathnu Hellion and am thinking about adding just those three, but maybe energy actually is a thing in cube.
EDIT: how does the code for spoilers work here? might be useful in such a post.
Lathnu Hellion,Aether Theorist,Shielded Aether Thief
Those are roleplayers on their own and if I'd were to implement an energy subtheme, I would start adding those first.
The next ones are decent without further support:
Aether Hub,Harnessed Lightning,Glint-Sleeve Siphoner,Servant of the Conduit,Confiscation Coup
..but obv get a lot better if you already have some energy-providing cards.
The next ones are also very playable without cards that use the energy they produce, however, they're slightly weaker than other cards already existing in their spots and only produce energy to make the aforementioned ones more playable or even quite strong.
Rogue Refiner,Glimmer of Genius
Scrying 2 then drawing 2 is nice for a four mana instant that also provides you with energy, but it's not quite as strong (or interesting) as Fact or Fiction or Gifts Ungiven, if you ask me. The refiner brings a reasonable body with a cantrip attached to it which is good on its own, but it also is a multicolour investment you have to do for it, so the energy it brings better bring some benefit.
That's it imho, the other cards are too poisonous or not interesting enough (Greenbelt Rampager), are GRBS (Aethersphere Harvester) or have some play to them but may cause trouble (I don't like Whirler Virtuoso as I hate too many small fliers on the board, especially in other colours than white). If I'd add all those cards I don't think 'that deck' will happen too often, as those cards are playable in other decks as well while not many in numbers. The most obvious solution to me would be doubling up on some cards:
- doubling up on Aether Theorist and Shielded Ather Thief, providing us with early blue blockers that get better with time
- getting rid of a dork/ramp spell and add another Servant of the Conduit
- adding one more Glint-Sleeve Siphoner (or just cut it for Pain Seer which might get better now we have vehicles)
- doubling up on Harnessed Lightning, Aether Hub and Glimmer of Genius, maybe cutting FoF for the latter
..at least that would be it for me, and I think this does not look too promising, but I'd have to test it.
It's all theory-crafting right now, maybe someone else is able to tell about their first experience with those in cube?
I just don't know which of those cards I should implement, right now I like Aether Thief, Aether Theorist and Lathnu Hellion and am thinking about adding just those three, but maybe energy actually is a thing in cube.
EDIT: how does the code for spoilers work here? might be useful in such a post.