Does all this information tell you anything important? No, not likely, but I had fun figuring this out anyway![]()
I think it says that the last sets have been very interesting for limited environments! Can't wait for Amonkhet.
Does all this information tell you anything important? No, not likely, but I had fun figuring this out anyway![]()
I think it says that the last sets have been very interesting for limited environments! Can't wait for Amonkhet.
Yeah... I did that by hand, sorry. I'm sure it's possible (and maybe quite easy, given the export formats) to make a script, but sadly I'm a software tester, not a software developer. I can tell you when something doesn't work, but I can't fix it for youIs that the first appearance of each card in your cube? Did you count that by hand? Would be nice to share a script, if there is one, because I'm curious about my cube but not enough to look up 840 cards =)
I can tell you when something doesn't work but that's usually because I broke it
I'm blessed with developers who take unit testing (and regression testing) seriously. The bugs I find are often related to useability, corner cases, or a different interpretation of ambiguous specifications. Mostly though, the difference between a developer and a tester is that a developer checks whether their code works, and the tester checks whether they can get the code to not work, and the tester's approach tends to find a lot more bugs ^_^Get into unit testing![]()
Is that the first appearance of each card in your cube? Did you count that by hand? Would be nice to share a script, if there is one, because I'm curious about my cube but not enough to look up 840 cards =)
A perfect example of lovecraftian horror done wrong. That's probably why I didn't like the Battle for Zendikar block and eldrazis in general.
The issue does tend to be the classic DND thing: If you stat it, they will kill it.
No matter how big, no matter how indestructible, now matter how over the top, it's still mortal if it's on a card
The issue being: the big 3 are the face of this whole set. Wotc Marketing was centered around them, if they were missing from the set they'd kick themselves at all the lost profit.
This makes a lot more sense in original zendikar, with it's more DnD type setting where they were just the next monster to be killed.
The Eldrazi story could have been about creating Rathi-style portals to transport people out of Zendikar before the plane was consumed, with most people not surviving. That would have still allowed for combat-oriented situations while allowing the block to have a unique theme. Mechanically, ROE essentially worked this way, because if you took too long against an Eldrazi opponent they would eventually start landing titans that would overwhelm you.
A functional reprint of Barren Glory feels super flavorful in this kind of story. You could flavor it so that it's your last look at the plane as its destroyed right before you get out. It feels a little intriguing against annihilator too. The card's still bad but man, the story it would tell.
But then you won the match, but lost the gameMaybe if you could seal them on the plane, sacrificing one for the good of the many?
You could call it Pyrrhic Victory
But then you won the match, but lost the game![]()
/me sheepishly admits that he has no idea what that comment was about...
How would leaving behind a barren plane on the brink of destruction count as victory though? That's not winning the game, it's losing the match!
Fuck this shit, I'll be Switzerland!