From the sound of things, you've taken a few stabs at it
from the sound of things he actually hasn't had that many stabs at it
From the sound of things, you've taken a few stabs at it
from the sound of things he actually hasn't had that many stabs at it
I just don't think there was enough thought put into this cube in terms of balance within the environment, which is probably the worst thing you could do in terms of design. At 540 there will be obvious issues in ensuring representation of loose archetypes and synergies, but at the point you need to TIGHTEN the power band and keep it level, not bring in shitty filler to reach your 540 quota.
The most egregious problem is that they basically went well, lemme put in all these walkers since my Modern restriction doesn't let me support certain archetypes well enough. Like look at Griselbrand. You can almost never actually cast it in most cubes, this one doesn't have many ways to cheat it in or reanimate it effectively. I counted 3 on color ways to pull it off in Unburial Rites, Ever After and Whip of Erebos. That's way too few to make it viable in a 540 list.
The choices they made to reach a 540 quota are questionable at best. Prophet of Kruphix in a cube with 8 ways to deal at least 3 damage at instant speed? Obzedat without real cheat-y shenanigans and an almost impossible 1WWBB cost to deploy? Hornet Nest what. Cutesy cards like Vesuvian Shapeshifter and Voidmage Prodigy alongside actual real cards? Why is Jinxed Choker even...just why? If this is a Modern cube working and updating with the current card designs that R&D is pumping out, these cards just do not reach a power threshold to compete with others. You can't be deploying Limited All-Star Azure Mage alongside Jace VP and tell me with a straight face that that is balanced whatsoever.
My biggest gripe is the thought process behind the planeswalkers, if you could even call it that. They are the most value oriented card type within any cube environment by providing continuous value throughout their existence on the battlefield. The majority of them slot into midrange (which is the usual default when playing with MTG greatest hits), and FORTY TWO is just way too many. Why would I mess around with fringey synergistic archetypes when I can just play good cards with no real repercussions? Elementary cube design requires you to really think about the interplay between various styles of gameplay to create a nuanced, balanced environment and it just feels like that wasn't a priority at all. I didn't even account for the 5 Origins flipwalkers either, you can up that count to 45 as an estimate in that case. Just insane.
TLDR; As someone who has spent their free time tinkering and working on a cube with constant changes and iterations for the last three years, I'm just disappointed that this was what WOTC went with.
I hope the one rune snag is a joke???
Tip: Despite being strictly worse than another card in the cube, Rune Snag is worth taking early. Costing two mana is just that important.
So Wastes kind of blow out of the basic land stash, and I've got these in the cube:
After testing out a bunch of the Smalldrazi a while back, these are the only ones that have stuck around. Breaker is pretty good even if you never recur it, but the other two explicitly need colorless sources to function. I'm thinking about squadroning a copy of Crumbling Vestige with each of them after seeing how successful and easy the process was in my last draft. I liked how the card played in OGW draft, it ensures a crucial land drop and colors on curve, and it has less of a deckbuilding cost since you can just envision it kind of like an immediate shot Tendo Ice Bridge. I remember discussion about Crumbling Vestiges in the basics box a while back but I don't recall if anyone actually ended up trying it or had any success. What have you guys done after including any of the Smalldrazi?
Man, when we were making fun of BTP, why did nobody notice their Tesseract project?
So you want to build a cube that both heavily supports mostly monocolor decks with heavy single color mana requirements and full five color decks. You do realize that domain decks can't really afford to play the CC and even 1CC drops that are critical to devotion's plan, and domain cards are really, really, really awful in decks that can at least reach 1, and maybe even 2 basic land types? People will pick a theme based on their first few cards, then stick to either domain or devotion, ignoring half of the cards in each pack since they're basically 15th pick filler for their chosen archetype. Even worse, if lucky, a devotion drafter will be the only drafter at the table interested in the on color cards for his archetype, while the domain drafters will all be fighting over the same cards.Random cube idea of the idea: Devotion vs. Domain
Tell me why this would be fun or stupid or both.