What in particular was cool about M13? I've been a sucker for summer core set drafts but I don't remember much from the one or two M13 drafts I did as I'd just started playing then.
What in particular was cool about M13? I've been a sucker for summer core set drafts but I don't remember much from the one or two M13 drafts I did as I'd just started playing then.
This is all secondhand, but what I've heard about M13 was that it was INCREDIBLY well tuned, and that exalted leads to some interesting plays/decks.
IIRC Zach Hill lead the design (?), the guy behind innistrad, and the same level of care in "everything is playable, no really even curse of oblivion" shows here as well
Very much yes. I thought it was an interesting world lorewise, and there's a ton of potential to improve the designs. Soulshift, ninjutsu, and sweep had interesting play patterns to them.
Ooh, which one didn't you like?Well you're 2/3 right
Ooh, which one didn't you like?
I've really disliked their focus upon the Gatewatch in the last few years because I frankly don't give a damn about a single one of these characters. Show me the world, full of interesting people and different environments, not these boring color caricatures with snappy dialogues that make your eyes roll.
I've always felt the same. But apparently magic is booming these days. Are we just a grumpy minority?
I think the flavor and art direction is something they got a lot better at, just look at the awesome art in Ixalan block, for example.