to elaborate
i didnt play during kamigawa being new, though somehow once i did end up drafting it when i was extremely new at magic, so im not sure if it was just trip CHK or all 3 sets or what. (this is a bit strange considering i started in late 08)
so like
theres some parts of kamigawa that are cool, namely the art on the stuff like
hana kami.
when i see the art like that i start thinking about all sorts of really cool shit that could be going on in that world.
however
idk a bunch of the mechanics just really dont work on several levels
caring about the # of cards in your hand? what is that
the fuck is SWEEP
explain to me what this is flavorfully
splice onto arcane sort of seems cool but like what is this arcane crap i have to keep track of
why are some spells more arcane than other spells
they dont feel any more arcane than other spells
can clerics not cast them, is this like d&d?
and what does "spirit or arcane" have to do with each other
this is especially disappointing bc i rly wish noncreatures in general had subtypes more often and i suspect the whole arcane thing soured wotc on the concept
legendary matters doesnt play super great now on its own when it it isnt tied together with anything else (notice how dominaria put in tons of effort to it being a tangential part of the overall Historic thing). reminder that the legend rule was different back then and played worse
ninjutsu is actually kind of sweet, it's like one of the few homeruns
channel seems like it could be good mechanic but all the cards with it were completely forgettable
epic spells?? fuckin ew. fundamentally a bad idea
why is bushido that mechanically. what does that have to do with bushido. at all. and it's not particularly interesting either
vertical flips play badly but i suppose nowadays they'd be transform cards. not a huge fan of that either but i can live with it.
soulshift.... needed some tweaking. tbh much like a lot of this block, it sort of hints at something really cool but isnt quite there
the world itself, like i said, displayed in the art, seems like it could be cool, but the cards themselves did not do a good job of representing that world in any kind of meaningful way.
the divinity counters thing is just ??????
some of the more interesting mechanics in the sets aren't named, like the return a land to your hand activated abilities. which is similar to sweep i suppose, except sweep plays way worse bc it's on a 1-time effect you probably paid a ton of mana for already and was limited to your mono-colored basics.
the shrines are like, again, this is almost something cool, but it sort of is just weird. why are shrines enchantments?
i think there are parts of kamigawa that have some interesting merit but overall it plays like crap, feels like a weird mishmash of unconnected ideas.
it feels like the designers were having a lot of arguments about what they wanted to do, and nobody won