Grillo_Parlante
Contributor
I'm a big fan of Kamigawa block art and lore-wise, but they definitely messed up power-level wise and with clunky mechanics throughout. I understand why they won't go back from a financial perspective because it was unpopular the first time around, but I feel like every time I read about it people are missing the reason why it failed, citing an alien setting that didn't resonate with fans with extensive Japanese lore...I think it failed purely from a gameplay perspective and that fans would be much more appreciative of such a setting nowadays. Sadly, I don't think they'll ever give it another shot. Or if they do, they won't be able to recapture the mystery and wonder that made it so compelling to me years later where I'd want to look up the historical Japanese lore behind particular depictions of spirits and demons and whatnot.
I just want to say that I agree with this. The argument that kamigawa block failed because it was set in Japanese folklore, I think is pretty laughable. Japanese/anime culture was tremendously popular in the U.S amongst the nerd crowd at the time (and I'm presuming Europe as well), and had been gaining in popularity since the 80s. I don't know where this narrative got started, but Kamigawa was a smart reflection of a very real interest in nerd culture that existed at the time.
The mechanics in that set were just really clunky, and cards like jitte and top I'm sure didn't really help.