Onderzeeboot
Ecstatic Orb
FTK and Fiery Confluence are actually pretty busted though. Speaking from experience.
You guys have reignited my love for the game. While I'm still bummed about it mechanically, I just love discussing it and its history. I've found myself writing a review of Urza's Block just because it's interesting.
Oh yes! It's a great read, I've read most of it actually. I actually appreciate the contentiouness. Most writing about Magic is done on a very narrow axis, typically "is this card good?" and other strategy-centric perspectives . There's very little writing on game from a wider view, which is one of the reasons I'm writing about Urza Block.Has anyone pointed you at Jesse Mason yet?
http://blog.killgold.fish/
Bit contentious, but there's a wealth of magic history in that same vein there.
Something I noticed is that my playtest cube games are much, much better on every metric than playing on Arena. And while my cube is far from good, I can think of a few reasons:Speaking about being bummed mechanically, how do you guys prevent nongames?
I have Temples and the black cube loves to loot, but I saw quite a few miserable faces last weekend as one or both players were disabled from playing and I'm kind of sick of having a bad night myself or watching someone have a bad night as they're unable to cast things.
I kind of suspected that filtering in each color, specifically at 1-2 cmc, is going to be the key. Unfortunately, WOTC doesn't legitimately print that.
Your customs are somewhat confirming my suspicions. Do you feel like these make a big impact on your nongame frequency?
Analyze would be a shitload of value in the black cube lol. Occasional Ancestral Recall.
That's the thing, isn't it? We are limited by the core design of the game, flaws and all. Sorting cards will only get us so far.I already do all that stuff lol. It's just this lands/spells thing is bullshit.
What I mean is that a longer game naturally reduces variability because players will draw more cards and have more opportunities to play them. Missing a land drop is less important if you play 8 turns than if the average lenght of a game is 4 turns.Long games gets debatable on what you define as long. A long game of standard might be 25 turns, but a long game of modern might be 5 turns, depending on the deck.
What I mean is that a longer game naturally reduces variability because players will draw more cards and have more opportunities to play them. Missing a land drop is less important if you play 8 turns than if the average length of a game is 4 turns.
https://www.reddit.com/r/mtgcube/comments/d40skv/cube_cobra_update_21/
Cube Cobra just released a new version that supports custom card images through external hosting!Hype!
Me: Here's some good advice to make your cube betterYeah but I wanna sling powerful magic cards![]()
Isn't necro not even good?Me: Here's some good advice to make your cube better
Also me: Is there a way for me to include Oppossition and Necropotence in my cube?
Upgrades!!
Now I have to check it out.
Dear Ben, I promise to keep paying you until I am 100 % confident that Cobra is now better and will stay this way. Sincerely, your oldest customer <3
I'm not sure. A couple people on the other thread seem to think it's busted, but elsewhere the opinions I've heard haven't been great. It's hard to say, I've played with the card but never in a cube environment. In Vintage storm, it was a 3 mana "win next turn" spell. But I also have a copy of the old Lauerpotence deck and I can say the card isn't as easy to play with when you are turning creatures sideways.Isn't necro not even good?
Oppo tho yeah, that's rancid