I guess it's hard for me to say because my personal cadence in life is to fall into deep obsessions with hobbies and then out of nowhere snap out of them like I've been de-hypnotized. I've done periods of MTG articles, blogging, jogging, Starcraft, eSports articles, MTG Standard, cube videos, stand-up comedy, blackjack, poker, board game design, board game nights, organizing Halo LANs. I played Hearthstone every day for 4 months and all of a sudden haven't played this week.
Currently the thought of trying to 'catch up' on my cubes is so daunting. I haven't even been away that long and they've already printed multiple sets with the Domain keyword.
To me it's part of life for a hobby to lose its (ahem) magic. I enjoy posting here and talking with all of you, but, cards on the table, come spoiler season I mostly just blur my eyes and scroll past the cards. I don't even know what a necron is.
Where I currently stand with regards to most of my hobbies is that I'm firmly 'casual competitive'. I don't want to win (or even enter) tournaments, but I like the grind to reach a game's "highest" rank category (Onyx in Halo, Legend in Hearthstone, Masters in Starcraft... I've accepted I'll never reach the 'super-high' Grandmasters Top 200 thingy if a game has it... I'll never reach Grand Champ in Rocket League). I like a game to take itself seriously.
To me what started a while back was a slow deterioration of quality control in MTG that came with not taking itself 'seriously' anymore. By this I mean, cards started being designed that weren't designed for Standard. They weren't vetted and tested with the same quality control of the game's history. They didn't feel real.
Before this point, there was a certain identity of the game to me. All players, whether you're in a Pro Tour Top 8 or playing at your kitchen table, were using cards from the same stream. There was some shared life force to it. I started with a second-hand shoebox collection, and it was so neat to find out how all these cards I had fit into the ecosystem.
At first it was a trickle. But it was kind of unnerving. Things felt off in ways that were hard to vocalize. "I guess Scavenging Ooze is pushed, but it has some interesting play to it" or "True-Name Nemesis is the dumbest card I've ever seen and now I don't even want to watch LSV play Legacy anymore" or "Hallowed Spiritkeeper isn't objectively broken, except when it is? I don't want it in my cube but it's hard for me to say why".
These days the floodgates are well and truly open. Even Standard sets are filled with EDH-leaning designs. MH1 and MH2 both feel absurd to me, and did to my interest in Modern what True-Name Nemesis did to my interest in Legacy.
To me the product feels cheapened. I remember reading articles from 10-15 years ago where Rosewater talked about WOTC dialing back the number of cards printed per year because the average player couldn't keep up. It's hard to see the last five years of changes and line them up with those quotes.
Currently the thought of trying to 'catch up' on my cubes is so daunting. I haven't even been away that long and they've already printed multiple sets with the Domain keyword.
To me it's part of life for a hobby to lose its (ahem) magic. I enjoy posting here and talking with all of you, but, cards on the table, come spoiler season I mostly just blur my eyes and scroll past the cards. I don't even know what a necron is.
Where I currently stand with regards to most of my hobbies is that I'm firmly 'casual competitive'. I don't want to win (or even enter) tournaments, but I like the grind to reach a game's "highest" rank category (Onyx in Halo, Legend in Hearthstone, Masters in Starcraft... I've accepted I'll never reach the 'super-high' Grandmasters Top 200 thingy if a game has it... I'll never reach Grand Champ in Rocket League). I like a game to take itself seriously.
To me what started a while back was a slow deterioration of quality control in MTG that came with not taking itself 'seriously' anymore. By this I mean, cards started being designed that weren't designed for Standard. They weren't vetted and tested with the same quality control of the game's history. They didn't feel real.
Before this point, there was a certain identity of the game to me. All players, whether you're in a Pro Tour Top 8 or playing at your kitchen table, were using cards from the same stream. There was some shared life force to it. I started with a second-hand shoebox collection, and it was so neat to find out how all these cards I had fit into the ecosystem.
At first it was a trickle. But it was kind of unnerving. Things felt off in ways that were hard to vocalize. "I guess Scavenging Ooze is pushed, but it has some interesting play to it" or "True-Name Nemesis is the dumbest card I've ever seen and now I don't even want to watch LSV play Legacy anymore" or "Hallowed Spiritkeeper isn't objectively broken, except when it is? I don't want it in my cube but it's hard for me to say why".
These days the floodgates are well and truly open. Even Standard sets are filled with EDH-leaning designs. MH1 and MH2 both feel absurd to me, and did to my interest in Modern what True-Name Nemesis did to my interest in Legacy.
To me the product feels cheapened. I remember reading articles from 10-15 years ago where Rosewater talked about WOTC dialing back the number of cards printed per year because the average player couldn't keep up. It's hard to see the last five years of changes and line them up with those quotes.