Speaking of Cruel Ultimatum has anyone seen any wild games with it during Outlaws of Thunder Junction drafting?
Yes!Speaking of Cruel Ultimatum has anyone seen any wild games with it during Outlaws of Thunder Junction drafting?
A friend of mine did flash it back with Kaervek, the PunisherSpeaking of Cruel Ultimatum has anyone seen any wild games with it during Outlaws of Thunder Junction drafting?
I drafted it a couple times but the mana cost is really rough so it mostly ended up in the sideboard. On a similar note though, I played the qualifier play-in on the weekend and had a sweet dimir control deck with Rush of Dread. I had a grindy game against an Orzhov deck which I won by casting it with all modes turn 15 or so and flashed it back with Slickshot Lockpicker with all modes the following turn! Not the same as ultimatum but it felt a bit similar .Speaking of Cruel Ultimatum has anyone seen any wild games with it during Outlaws of Thunder Junction drafting?
no but yes. they're roughly the sizes i want for the two projects, so it's barely a fudge to get a fun spreadsheet gag out of itAre those specifically meme numbers?
makes sense, that latter reason especially is freakin' sweetI've only used it as a testing thing and one time I gave a Cruel Ultimatum to the guy who loves it.
yeah, hence why i shied away from doing it with the large(r) cube... it's already large, adding layers of complexity like seeding seems like such a hassleI think this has some merit, even if it's as simple as seeding a land into each pack or something, but it requires more sorting work, so I probably never will.
Speaking of Cruel Ultimatum has anyone seen any wild games with it during Outlaws of Thunder Junction drafting?
Images stolen from Discord posts elsewhere, since I didn't take any other screenshots at the time:Speaking of Cruel Ultimatum has anyone seen any wild games with it during Outlaws of Thunder Junction drafting?
I have experienced many things, but I had not truly lived until I triggered Marchesa with Cruel Ultimatum, got a second Cruel Ultimatum... and almost lost anyway
mv>7 (fo:"may cast this" OR fo:"discard ~" OR fo:"discard this" OR fo:"rather than pay ~" OR is:split)
The closest I could get to cutting down the search was this hairy pile.
I have such complaints about the first two on this list.But it does have some side effects:
- You can't search for cards based off of their literal printed text. This normally doesn't matter, but it is annoying if you want to, say, only find printings that include reminder text.
- The mana value that Scryfall stores is the card's mana value in zones other than the stack (which is the correct mana value to store). This makes split cards a pain in the ass. You want to know all of the split cards that have a half that you can cast for two mana? Search for every split card and manually filter the list.
- Similarly, Scryfall doesn't store any costs other than the one in the top right corner of the card (split cards/mdfcs do get an exception here). Again, this is a sensible decision on Scryfall's part, but it means that conceptually simple searches like "I want to find every card with a cheaper flashback cost than its normal cost" or "I want to find every card that costs less than three mana to cycle" would be an absolute nightmare to actually do (I'm pretty sure that first one is effectively impossible unless you download the dataset and write your own code to search it and parse "converted mana costs", which sounds like too much work).
- Thanks to how cards store the list of cards related to them, it'd be viable for Scryfall to let you do something like token:zombie to find every card that makes a Zombie token. The catch (and probably the reason why you can't do that) is that Scryfall only includes related cards that exist, meaning that a not-insignificant number of older cards don't make tokens as far as Scryfall is concerned.
That's because, to use Fire//Ice as an example, there's a "layout" value in the JSON that cards are stored as. "is:split" is actually just a search for cards with "layout":"split".Second one is absolutely wild, since all of the following are true:
1) Scryfall has "is:split" as a search condition that already exists (returning the physical card, showing both halves, but not each half individually)
They don't, actually! If a card's layout says that a card has multiple "parts", there's a special "card_faces" value that stores an array of card parts representing each bit (this is the weirdness that I mentioned). Each of those card faces only stores the information that is different from the full card — since the different parts of a split card don't have different mana values anywhere other than the stack, Fire//Ice's halves just inherit the "cmc":4 from the overall card.
3) A split card's Oracle name is both of those cards, but if you click on Fire // Ice it will actually take you to a search that also finds Sword of Fire and Ice, and that also holds true for Fire/Ice and all other formatting things I swear I didn't mess it up in that exact way
Somebody's a legit Scryfall nerd. Respect!
Yes. This is exactly why I run 3 mv mana rocks. Also, because 3 mv mana rocks kind of suck, I designed a whole bunch of custom 3 mv rocks myself.@ravnic
Do you, or anyone else, feel that running Talisman/Signets takes away from green's ramp identity?
Yes. This is exactly why I run 3 mv mana rocks. Also, because 3 mv mana rocks kind of suck, I designed a whole bunch of custom 3 mv rocks myself.
@ravnic
Do you, or anyone else, feel that running Talisman/Signets takes away from green's ramp identity?
Yes.
Damn it!