EDIT: if Myr Enforcer doesn't count I think this should.
It's often used as 'destroy target player', sometimes even from the graveyard
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But Virtue of Persistance having two modes is the entire point. I expect it to be hardcast in my cube as well, so for my environment it’s definitely a seven drop as well. But fine, if we look at pure 7+ drops without an alternate, cheaper use…Help me get some quick data. How many cards are in your cube that you'll usually cast at mv>6? Meaning something like Myr Enforcer or Virtue of Persistence don't really count, as they're cast for mv<7 and mv=2, primarily.
I want some idea of how many a normal cube runs so that I can see how far to push my cube.
And the latter is a hard maybe.
mv>6
It would feel like a betrayal to my Eldrazi overlords, but I'm sort of interested in a having all of my bombs have an alternate mode. Given that the average number of mv>6 cards around here is "like two," I'm feeling like a cube designed to ramp into cyclers, Virtues, and MDFCs is probably way smoother to run than a cube designed to ramp into 10 drops with no secondary option.But Virtue of Persistance having two modes is the entire point. I expect it to be hardcast in my cube as well
It ranks slightly above playing like, monopolyAm I the only one who thinks the arena cube keeps being the worst experience you could imagine?
Hyperbole aside, what is your objection to the arena cube?Am I the only one who thinks the arena cube keeps being the worst experience you could imagine?
I don't think this will have a cascading effect. They are just trying out new things with MTGO. Some people were already playing this in the casual rooms they are just trying to make some money off it now that someone else has ownership of it (Daybreak) they are trying other avenues to try and make money.The non-official format Duel Commander that I love so much became part of official Magic because Wizards took it in. To be specific it is now a real Magic format and you can play it on Magic Online.
So what does this mean for Magic if you don’t care so much for this format? Not so much right now. Of course it means that when they design sets they have to have this format in the back of their heads.
But I think it could have a cascading effect on the game in general.
Like we saw when Commander became an official format. Suddenly new cards arose to the game that was Commander specific. And the format grew and grew and grew until it overtook Standard by popularity measures.
Trip report from the first weekend of IRL cube qualifiers:Gotta admit, they know how to hook people.
Class Struggle Cube, Comrade
I totally agree! It doesn't help that most of the energy cards in MH3 were specifically meant to go into a deck that only cared about energy. At least in Kaladesh (and the Fallout Commander set to a much lesser extent), there were a couple of other themes that the energy deck was meant to cross over with. I'm not sure it should have been that way. For example, I am baffled that the only low-rarity glue cards for the Energy and Modify decks that actually encouraged people to spec into energy stuff was Hexgold Slith. This is despite the fact that Modify and Energy were literally White's only archetypes in the set. Sure, there were a couple of more open-ended cards that supported both decks (primarily Metastatic Evangel), but nothing said "use a lot of energy while also using +1'/+1 counters" like the Slith.I think one of the things that's so exciting about designing cubes is getting to find all of these interlocking mechanisms that bounce off each other in unexpected ways, and energy just feels too siloed off for that at the moment.