I will add it to the short list!I'd read that rant!
I will add it to the short list!I'd read that rant!
If you're looking at a card for the second time in a draft, or reading a piece of flavor text for a new mechanic for the second time, how much of a "discount" do you get, in your estimation? In other words, what percentage of reading time do you save when you're understanding a new card that you've seen once previously? How about the third time or the fourth time?
It will depend on some semi-qualitative aspects of the card's rules, definitely.It depends on how straightforward the card/mechanic is, to the point where the only generalization I'd make is that my recall drops if a card does more than two things (or has a bunch of exceptions/timing restrictions).
Well said - no arguments here.There are a certain number of complexity points you have to work with when it comes to crafting a gameplay experience and you get to choose how to utilize those. If there are too many then that will kill interest in playing your environment again for certain players. To that end I highly value cleaner designs and aesthetics with cards nowadays than I might have before. If cards are too cumbersome to read through or require additional tracking with unique counters I'm completely out on it most of the time. I'll gladly try them in EDH where the onus is on me as the deckbuilder to know how cards work, but it's not fair to subject your players to that same standard if it's cumbersome.
MTGO cube being played at MTGO cube playrates and nothing smaller. i straight up would never do math on my own cube's data there just isn't enough of it. case studies are great though which is part of why I want to get that podcast I've been working on published (more on this elsewhere soon) (nameofshow "Cards We Cut")This leads me to two questions I have for y'all to think about:
• At which number of games would you be content that the win rate of card is somewhat accurate?
• At which number of games would you be content that the win rate of a deck atchetype is somewhat accurate?
these are for me! SUPER stokedFor the one or two sickos out there who love the Future Sight frame, or white borders, keep an eye out for the Mystery Booster 2 reveal later today.
(I say "sickos" as the proud owner of the url https://cubecobra.com/cube/overview/whitebordered mind you)
We don't know exactly but we do know it'll be at least one of each:
edit:
new cards looking just great thanks
¿stamp:heart?(Also, a fun little Scryfall game: what's the shortest search string that will give you all eight My Little Pony cards?)
This leads me to two questions I have for y'all to think about:
• At which number of games would you be content that the win rate of card is somewhat accurate?
• At which number of games would you be content that the win rate of a deck atchetype is somewhat accurate?
MTGO cube being played at MTGO cube playrates and nothing smaller. i straight up would never do math on my own cube's data there just isn't enough of it. case studies are great though which is part of why I want to get that podcast I've been working on published (more on this elsewhere soon) (nameofshow "Cards We Cut")
Yeah I love it. When I first read it I thought it was just a straight up joke card for a second because I thought it was something like "If you would mulligan, look at the top two cards of your library, then mulligan" (which a lot of people just do anyway lol), but what it actually does is awesome and I think it will be a lot of fun to play with.That Egret is great and I don't see why they can't give us a real card like that. Anything to avoid nongames.
¿stamp:heart?