General CBS

Laz

Developer


This stands well apart (in stark contrast, eh? eh?) from the article I read yesterday on a 1000 card EDH cube, which sounds like pretty much the most miserable drafting experience I could imagine.
'So... I draft 75 cards, for a 100 card deck, so I probably want 62-ish non-lands, which means I can afford to not play 13 of my cards, except I can't play any of the cards which don't match the colours of a legendary creature I drafted?'
'Yep'
'So I have to pick the first multi-coloured legendary creature I see then take literally every card I see in those colours in order to get anywhere near the right number of legally playable cards?'
'Yep'
'And you see no issues with this... at all? You are so excited about it you would write a whole article on it?'
'Yep!'

I suppose that this teaches me a lesson about being excited to see any article with 'Cube' in the title...
 
The battle box sounds cute but "Land Game" has become the popular between-rounds game here. For those unfamiliar with land game:

Stack of 20 per basic, starting hand is 3, first player draws as well.
1 draw, 1 land per turn, each land has etb abilities:
Plains: Draw a card
Swamp: Target opponent randomly discards 1
Mountain: Stone Rain
Forest: Regrowth
Island: No etb effect, but you may discard an island and exile a land from your hand to 'counter' an opponent's land that matches the exiled card.

You win when you get domain! (All 5 basics in play) For clarity we make people announce what they're regrowthing when they 'cast' forest so the game can move along without people mulling over countering it and having to check yards etc. The game can be 1v1 or with lots of people.
 

Jason Waddell

Administrator
Staff member
The battle box sounds cute but "Land Game" has become the popular between-rounds game here. For those unfamiliar with land game:

Stack of 20 per basic, starting hand is 3, first player draws.
1 land per turn, each land has etb abilities:
Plains: Draw a card
Swamp: Target opponent randomly discards 1
Mountain: Stone Rain
Forest: Regrowth
Island: No etb effect, but you may discard an island and exile a land from your hand to 'counter' an opponent's land that matches the exiled card.

You win when you get domain! (All 5 basics in play) For clarity we make people announce what they're regrowthing when they 'cast' forest so the game can move along without people mulling over countering it and having to check yards etc. The game can be 1v1 or with lots of people.

Is this a skill-intensive format? Looks interesting.
 
Somewhat? I've only played a couple rounds of 4-person free-for-all, so actual mind games kinda went out the window. The single game I observed beforehand looked like it degenerated into stockpiling islands to win with 'force backup,' but I got the feeling there was more to the game itself than it seemed.
 

Jason Waddell

Administrator
Staff member
Somewhat? I've only played a couple rounds of 4-person free-for-all, so actual mind games kinda went out the window. The single game I observed beforehand looked like it degenerated into stockpiling islands to win with 'force backup,' but I got the feeling there was more to the game itself than it seemed.

Oh, yeah, this looks super dumb for FFA.

Can you counter an opponent's counter?
 
Yeah. Final turns usually looked like
Play island?
Counter-island (discarding an island+ exiling an island)
Counter-island ^
etc.
Loser shrugs and reveals a hand with only one other island

As a giggle playing island on turn one is referred to as 'aggro' for this game.
 

Laz

Developer
The Daily MTG has been updated; clearly a usability study isn't within their budget constraints.

Gatherer was broken on Chrome for a couple of days during the change-over...

All-Articles -> Filter By: Article Type = Column returns no results...

All I want to read from there are the columns!

Oh! Should not render you say?
shouldnotrender.png
 

CML

Contributor
i have met the people responsible for this. they are worse than the waitstaff at nerd restaurants. the sad truth is they suck at their jobs because they suck at life
 
It always amazes me how little Wizards is willing to pay its technical people; the job adverts always have rock-bottom salaries for the job description, and they're trading on the cachet of you're working at wizards. This means they get people who aren't good at computers, because the people who are good at computers want to get paid a living wage.
 
Hey the new border is nonfunctional in that I can't hold my cards upside down with only the bottom edge showing and tell what color they are anymore.
 
The problem on modo is that they decided to hand spin their interface elements, rather than using the tried and tested built in windowing systems. That and their aforementioned refusal to hire anyone who's good enough to actually want paying market rate.
 

CML

Contributor
VRD looks pretty sweet, certainly worth a look even if much of the coverage is douchebag-dominated. I would enjoy doing one of these on here but the format does seem robust-ish
 
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