General CBS

Chris Taylor

Contributor
The only time it looked interesting to me in a cube setting was in FSR's cube.

Yeah I'm basically emulating his enviornment here... sort of.
I don't have any of the constellation stuff going on, but basically my double strike decks were getting too bad when they were bad and too good when they were good

So what I did was replace all the double strike guys (double effectiveness on pump) to heroic guys (1 extra effectiveness on pump), but for some reason whenever I look at the heroic guys I added I just fall asleep.
I dunno, maybe I'm adding too many niche heroic cards? Triton Tatics seems good with them but horrible otherwise, but maybe it's not?

There shouldn't be much difference between the two: Double Strike is better with anthems/equipment, but there's a few targeted spells that don't give power which heroic is better with like emerge unscathed. As well, with heroic the bonus persists past end of turn even if the pump doesn't, whereas on a fencing ace (while strong) only really works the one time.

Maybe I'm just being crazy?
 
re: scbw vs sc2 execution

a good goal w regard to most game designs is "easy to learn, hard to master"
sc2 took bw as a game and mostly made it easier to master and not really easier to learn
 

CML

Contributor
re: scbw vs sc2 execution

a good goal w regard to most game designs is "easy to learn, hard to master"
sc2 took bw as a game and mostly made it easier to master and not really easier to learn


tiny rulesets like poker are nice in this regard. one of the issues with magic as a spectator sport (aside from, you know, everything) is how the ruleset is utterly inelegant. there are lots of little pieces
 

Jason Waddell

Administrator
Staff member
Yeah I'm basically emulating his enviornment here... sort of.
I don't have any of the constellation stuff going on, but basically my double strike decks were getting too bad when they were bad and too good when they were good

So what I did was replace all the double strike guys (double effectiveness on pump) to heroic guys (1 extra effectiveness on pump), but for some reason whenever I look at the heroic guys I added I just fall asleep.
I dunno, maybe I'm adding too many niche heroic cards? Triton Tatics seems good with them but horrible otherwise, but maybe it's not?

There shouldn't be much difference between the two: Double Strike is better with anthems/equipment, but there's a few targeted spells that don't give power which heroic is better with like emerge unscathed. As well, with heroic the bonus persists past end of turn even if the pump doesn't, whereas on a fencing ace (while strong) only really works the one time.

Maybe I'm just being crazy?

Could be that we have years and years of double strike cards and only one block of Heroic cards.

Also, most (all?) cube-able double strikers are playable without further interactions, and the interactions that do exist also have value to other creatures. Not sure the same can be said for Heroic.
 

Chris Taylor

Contributor
Could be that we have years and years of double strike cards and only one block of Heroic cards.

Also, most (all?) cube-able double strikers are playable without further interactions, and the interactions that do exist also have value to other creatures. Not sure the same can be said for Heroic.

Yes and no. 90% of the heroic cards I'm using are custom, so I'm drawing from a different well with about the same depth.

Double strike for me was Thus, creatuers wise:


Correspondingly, here's the heroic creatures I'm running:
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Triple Hero, Double Firebright Jin, and double Houndmaster
 

Grillo_Parlante

Contributor
The only one of those heroic cards I like is the battlemage. Heroic is sweet as a source of verticle growth, that forces people to pick and choose how they interact with your creatures.
 
Guys I have a great idea!

3colour multipicks. Your Lightning Angel now comes with a Jeskai Land! Your Siege Rhino now comes with a Citadel!

I have broader ideas for this too, but I'll try to think about this more and flesh it out later gators

my god why would you run lightning angel over one-card-archetype Jeskai Ascendancy

this is a really sweet idea though gonna try it for sure / report back, might make three-colour cards easier to splash
 
Odyssey was a wonderful time to be a low-budget competitive player, because the ideal build of UG Madness had zero rares. Even mono-black control had its heavy hitters weighted toward the lower rarities, too; there’s no way that Coffers would be an uncommon in modern design. Magic designers consider it a horrible mistake that you could be competitive without using rares, which says a lot about Magic as a business.
I love this guy's articles! Thank you very much to whoever posted this person's Innistrad block review.

http://blog.killgoldfish.com/2014/09/kill-reviews-odyssey-block.html

Edit: another gem. "[Legions] may have been the best-selling small set; trying to nail down this sort of information is difficult, because Wizards employees only disclose this sort of thing when they’re trying to win a particular argument with the public."
 

FlowerSunRain

Contributor
Why don't online game stores ship Magic prereleases 2-3 days ahead of release so that they actually arrive on the release day? Other stores do this for stuff like video games, books, music, etc?

Or do some stores do this and I just order from the wrong ones?
 

Grillo_Parlante

Contributor
In the comments (not written by me):

Speaking of Star Wars: You're wrong to say mass market appeal can't have an enduring impact. The myth that quality doesn't equal profit is the suicide pact of creative industries. The big players get to justify lower innovation and fewer risks because it's they way they're supposed to do it, and the smaller players get to pretend that the fact they're unsuccessful means their work is going to somehow win in the long run. This lets them feel good about making poor decisions that end up wrapping their work in impenetrable layers, or trying to be different without the suffocating constraint of also trying to be enjoyable.

Let's look at MTG sets. Which are the best designed ones? Innistrad is a blockbuster hit and a lot of people hold it up as extraordinarily well designed. The same goes for Ravnica earlier in this article.

Future Sight, on the other hand, goes the opposite direction.

The myth that the less successful something is, the more enduring it will be, is a comforting one. It means you always get to be happy on both ends of the spectrum. However, it's just not true. Believe it or not, making a good game helps you get good sales.
 
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