I had a similar idea of making all artifact creatures count as Golems. Rebels + Allies sounds really good too! Very BTP, not that there's anything wrong with that.
decent article, but I'm surprised you didn't link "Philisophers Play Multiplayer Magic".For reference, killing a goldfish updates more often than when people on here post about it:
http://blog.killgoldfish.com/2015/09/a-reasonable-discussion-of-possibility.html
I love every bit of this article, not just because the comments section is so delightfully salty, but because it puts so well into words why I was frowned upon for playing a general that attacks.
D: I cast a spell, it gets countered. I accept the futility of my previous spell and move on to the next one, down to the bottom of the hill once again, pretending not to know that it won’t do anything either. Or do I even pretend? Do I just cast it anyway, because that’s just what I know I will do, even with the full knowledge that it will be futile?
C: why is that the only possible result you acknowledge?
D: I suppose someone could destroy it before it’s useful.
A: “Mother of Runes died this turn. Or maybe last turn; I can’t be sure.”
decent article, but I'm surprised you didn't link "Philisophers Play Multiplayer Magic".
For reference, killing a goldfish updates more often than when people on here post about it:
http://blog.killgoldfish.com/2015/09/a-reasonable-discussion-of-possibility.html
I love every bit of this article, not just because the comments section is so delightfully salty, but because it puts so well into words why I was frowned upon for playing a general that attacks.
And I guess, fuck it, let's be really meta and then pose the question: why do only riptide cube guys and retail limited fanboys sit around philosophizing about why their format(s) are the most intellectually pure and wonderfully balanced?
Also, why is not playing to win such a foreign concept? I like winning, but it is not high on my list of priorities when playing Magic, unless I'm playing in a competitive setting. When playing casual Magic I want to have fun and try out wacky ideas and fun cards that I can't afford to play in a tournament.
It is the nature of any invented format that, with enough time and attention from enough dedicated deckbuilders, a metagame of accepted best decks and strategies will emerge...
...Once a format comes around to a phase when enough players have worked on it to develop its distinct metagame, players are faced with a choice: do they react to the metagame by tuning their own decks against it? Do they rally the format’s devotees into changing the rules or banning the cards that comprise the best deck?...
...The more anti-competitive format supporters will be inclined to resist the existence of the metagame, believing that since their format is “for fun,” it should be immune to the natural progression of deck improvement. People on the more competitive side are more inclined to embrace it, and a well-designed format should be able to support a diverse metagame without either collapsing or turning into a one-deck navel-gazing format.
Uh, its not just us. Literally every single time a card gets printed, Modern players everywhere argue over whether their format is "healthy" and if Jace and BBE can be unbanned. Maybe its due to Wizard's aggresive ban-unban-shake-it-up-for-the-PT policy with the format, but there is a TON of format balance discussion when it comes to Modern.
Legacy players always tout how their format is the most "skill intensive" format, implying that their format is so balanced that matchups don't really matter.
Valuing variety is a casual player stance? I'd say if anything the longer I play Magic the more I desire variety, but maybe (likely) I'm just a big weirdo.
He's not adressing my point though. If you have a playgroup of anti-competitive players, neither of whom is interested at "breaking" the format, nor prioritizing winning the game, what happens is you can have fun games where wacky stuff happens. For players like that (players like me I would say), it's not about winning or breaking the meta, it's about having fun, and yes, that is subjective. I get that he doesn't like EDH, but he gives no reason for why it is inherently a bad format. The whole essence of his stance is summed up casually in a single paragraph:Ignoring rhetorical tricks in question framing, I thought he did a pretty good job of explaning the issue:
...The more anti-competitive format supporters will be inclined to resist the existence of the metagame, believing that since their format is “for fun,” it should be immune to the natural progression of deck improvement. People on the more competitive side are more inclined to embrace it, and a well-designed format should be able to support a diverse metagame without either collapsing or turning into a one-deck navel-gazing format.
Its really more an acknowledgement that people will try to meta your format (aka break it) and if they do so succesfully it will result in an unbalanced format, lacking in variety, as players gravitate towards a handful of effective strategies.
In other words: winning, from his point of view, is the only legitimate intent of Magic the Gathering. Sorry, but that's just not how every player ticks.It is this attitude, among others, that fundamentally irks me about EDH people. They have constructed Magic decks, with actual Magic cards, each of which should have some sort of gameplay interaction with other Magic cards. But even from deck construction, no one is set out to win the games that they enter. Well, not any more games than anyone else at the table. So what, then, is the intent of EDH?
As always though, I'm left completely baffled by those guys at the balduvian trading post, and thus have to leave them out of my analysis of the major cube schools of thought