I don't think so. Firebolt is good because you can kill a Birds of Paradise on t1 and get extra value out of it later, or kill some 4-toughness monster in the late game. And no, Goggles will never allow you to kill that bird on turn one. What it will do is double all of your burn spells, or sicker stuff if you have it in your deck. The question was, isn't five mana too much for this card, and going by the flashback cost on Firebolt I'ld say no, five mana is not too much for this effect. That is, it turns every red spell in your deck into a super filthy version of itself. It lets your burn spells deal one for one with big threats, it supercharges your red loot effects into better card draw effects than blue has to offer, turns decent combat tricks insane, and transforms Cruel Ultimatum into Cruel Sorry But You Missed the Deadline.I think this line of reasoning is a bit of a trap. Firebolt is awesome because you get a shock now and the option on an expensive shock later. It's also awesome because you get that out of a single card. Goggles does neither of these.
I wish the card were good but I'm just not seeing it. At 3 mana (and my power level) I maybe start considering it, but even then it's no isochron
Actually it casts Firebolt on turn five. TwiceAgain, no issue with your other lines of reasoning "it doubles this list of cool spells in control decks that can afford to be slow etc". But I still disagree that a comparison to Firebolt has anything whatsoever to do with goggles. They're simply two entirely different effects. Firebolt does something t1 and something t5+. Goggles does something t6+ only. Now, that may still be fine, and you may want that effect at that point in the game, but let's at least have the right conversation.
I think a more productive discussion is "does doing all of this sweet shit from turn 6 onwards justify this card?". Stuff about firebolt is leading the discussion astray
FWIW i think goggles is a pretty fun tinker target if you do URtifacts.
Close enough thoughHey, if you have boros reckoner and goggles and into the maw, it's a OHKO!
Wait no
Yeah, I would be really curious if anyone has tried this with a tinker package.
My inner johnny also wants to see the goggles in action with:
Probably terrible, but oh so sweet.
Why would you say that?FWIW i think goggles is a pretty fun tinker target if you do URtifacts.
This is random but I've been seeing lots of newer players in my playgroup jamming Top into very aggressive decks. My brain hates the idea of spending a card (and a mana per turn) on card quality in a deck that just wants to kill my opponent.... can somebody who actually knows how to play this game confirm or deny this for me?
Like... I'm winning games against these decks but I don't feel as confident telling them not to run top as I do telling them not to run, say, Demonic Tutor.