Anyone have strong thoughts on the color pie? I'm doing a custom set with a different color scheme entirely, so I want to try to assess what's important and what isn't.
For example, I think card drawing is a key mechanic and blue historically having all of it was extremely flawed. Green having access to
Adventurous Impulse, for example, is very important. That said, it's ok for blue to be best at card draw. White doesn't have any, but that's a cost of mono white, which feels ok.
But then it gets weird, in my mind, if you look at removal, for example. Blue can't remove, but it gets counter spells. Makes sense. What if you swapped Green's fight for Black's -N/-N? Other than the flavor of currently designed cards, does that matter at all?
There's some natural color pairs, like UB, where Black's removal and Blue's counters+draw align to control the game, so you'd want to avoid strong removal and counters in one color, probably. But it's not like UB is unbeatable, either, so maybe it's fine?
I could go on and on with examples, there's so many card effects. My main question, I guess, is: How much of the color pie actually matters? What if we shuffled the effects all over, gave every color a couple strengths and couple weaknesses? That'd probably sort itself out in testing, right?