I played that card back when you could play Hypergenesis in extended. It was a solid man.
i totally did thatYeah, it takes way too long for what it is, considering that unlike in real life, you can't build your deck at the end while the utility picks are going on.
I added Filter of Choice to Tier 1. That should roughly approximate what you are going for.That looks about right, though I do think funsies land draft should have 1 fixer per guild, something color-appropriate. The WWK manlands are iffy IMO because they're really strong cards in the Cube itself. My ideas are these, but some amount of buddy-lands or SOM fast-lands should be considered if they're not in the main Cube
What if we cut it down super super small and gave everyone like 2 picks?
I think a lot of the complexity involved right now is the sheer amount of information you need to process while staring at like 60 lands. If it was like 24 lands total, would it be easier?
I love the idea of "<Cycle> of choice" style picks. I've always loved the SOM fastlands, but they don't really have a home in my cube since their fixing is SO aggro focused. Giving them new life here would be sweet
I love the idea of "<Cycle> of choice" style picks. I've always loved the SOM fastlands, but they don't really have a home in my cube since their fixing is SO aggro focused. Giving them new life here would be sweet
How do you lay out temple of choice style picks anyways? Just a big pile of temples? (Do people confuse that for getting all of them, like with the cloudposts?)
Is there a custom card that explains the pick?
Are there any other <CHOICE> lands we want? Maybe that's the way to fix the whole multicolor fixing section of the design.