Yeah, but the point was basically to show off that I can do basic arithmetic, in case any of you had doubts.
Color me impressed then
You can do what we do here: run the entire utility land draft at the end, during the deckbuilding portion, rather than in between packs. I basically let everyone start going over their picks and constructing decks, and then calling out who's turn it is for the side draft. No extra time wasted!
it's possible eric's idea is statistically defensible for a given power curve, but nobody will ever want to do it in draft, i'd much rather snake two picks then have a round of chessboxing determine who gets the last lands in event of conflicting interests
No, actually, upon further thought my idea is pretty awful, and Jason and FSR are both on the money. Snake for an even number of rounds, and snake plus reverse order for an odd number of rounds!
I do snaking with 4 picks.
Something I realized when doing 15-card decks is that the diversity and focus of my decks dramatically increased. I could pull off super powerful Delver decks. I could go all in on weird interactions. I believe that as you increase deck size you more greatly emphasize "good stuff" piles. Any synergies you draft are less likely to be drawn together, and the value of your deck is more strongly tied to raw card power.
Consider me in the camp that this is a "Bad Idea".
Also, CML, I don't know that I'm on board with the flat power curve argument. An inherent part of the drafting experience is that you have a range of power levels in each color. By spending picks on fixing, you allow yourself access to more colors. There's a trade-off. You spend on fixing, but your average card quality can increase. If we're flat in power level we lose out on that incentive.
What have I done?!