CML
Contributor
I dunno, the basic Mountain is tried-and-true. http://magiccards.info/query?q=t:land+o:{R}&v=card&s=cname is there a card in there that's as exciting as the listed 36?
The best explanations I can come up with for cutting all the red ones:
Peaks and Spires are nice, but they're burn cards, and the red decks in Cube are more like Standard red decks where it's curve-out aggro, where drawing one or not being able to play your 3-drop on t3 is gonna cost you a lot more damage than you'd gain from +2/+0 or disabling a blocker.
Ghitu Encampment has the same issue, a 2/1 first strike is pretty underpowered there too.
Hellion Crucible might be worth trying, but its power level is low, and it's hard to imagine any 3+-color deck wanting it.
Kher Keep is pretty good, I might try it again. I'm not sure I have much to do with the tokens compared to a Waddell joint, though.
Rest of the post:
It's not so much that I need to hand-feed my playgroup (though you're right I'm at least a smidgen hypocritical about it, per my post you quoted) but that it's kinda silly to encourage them to pick funsies lands that end up making their deck worse. Something for everyone, then!
The handful of new players (to the Cube or MTG itself) always get bummed out when they realize they didn't pick enough fixing in the draft, so this helps a little.
I'm thinking I'm gonna switch out the remaining 3 M10 lands for more 'color-appropriate' fixing like Horizon Canopy, River of Tears, Grove of the Burnwillows.
The best explanations I can come up with for cutting all the red ones:
Peaks and Spires are nice, but they're burn cards, and the red decks in Cube are more like Standard red decks where it's curve-out aggro, where drawing one or not being able to play your 3-drop on t3 is gonna cost you a lot more damage than you'd gain from +2/+0 or disabling a blocker.
Ghitu Encampment has the same issue, a 2/1 first strike is pretty underpowered there too.
Hellion Crucible might be worth trying, but its power level is low, and it's hard to imagine any 3+-color deck wanting it.
Kher Keep is pretty good, I might try it again. I'm not sure I have much to do with the tokens compared to a Waddell joint, though.
Rest of the post:
It's not so much that I need to hand-feed my playgroup (though you're right I'm at least a smidgen hypocritical about it, per my post you quoted) but that it's kinda silly to encourage them to pick funsies lands that end up making their deck worse. Something for everyone, then!
The handful of new players (to the Cube or MTG itself) always get bummed out when they realize they didn't pick enough fixing in the draft, so this helps a little.
I'm thinking I'm gonna switch out the remaining 3 M10 lands for more 'color-appropriate' fixing like Horizon Canopy, River of Tears, Grove of the Burnwillows.