Can't we make an argument for on color duals and fetches to be a bomb?
Which is a big reason that I'm probably gonna cut my dual count back down. This is despite my initial excitement about adding in another 10 duals when I removed my 20 fetches and made them free 4-ofs in my "basic land" stack.
I've found myself thinking "eh, there's two more copies of this shock floating around, who cares if I take the trinket mage?" and that makes
me a sad panda. Before I cut back down to 20 shocks, I'm trying 10 ABU duals, 20 shocks just to see if I can rebuy the excitement/pressure of seeing the dual. I suspect I'll land at 10 ABU 10 shocks though; that has the combined effect of helping control (which is badly needed atm for me) while also putting a
ton of pressure on you when you see your dual land or shock land, knowing it is the only copy available.
@blacksmithy I'd say that yes, you're probably clouded by the magic player in you wanting to have your cake and eat it too. When I have my cube designer hat on, I think it's fairly clear cut that anything that makes the draft/play experience more decision dense and/or skill intensive is good for the cube. That's a bit subjective in that it's based on my definition of what cube "should be," but I think there's a pretty strong argument to be made for it.