Seems like a lot of the coolest cards from this set are getting missed, let's go over them!
Already mentioned this card when it was leaked, but my opinion of this has gone up a bit since Streets of New Capenna was released and
Raffine, Scheming Seer has proven her worth. This card not having ward or flying is unfortunate, but having 4 toughness is a big enough deal that this card could be quite good as long as there are a few more good adventures in this set.
I'm really surprised this gal hasn't been mentioned yet, she seems like a great glue card for Golgari and Jund sacrifice decks. As long as you have a steady stream of Clues, Food, and Treasure to sacrifice as an artifact, dumping a land and a mediocre creature (token) down the garbage disposal seems well worth the reward of getting to draw three cards and
lightning helix the opponent. Plus you can do this
every turn. This card seems perfect for a lot of Cubes.
This is an insane White Aggressive card. It immediately draws you a land when it enters the battlefield, effectively gives one of your creatures vigilance, and can give you further effects provided you can retain the initiative. Even if you
do lose the initiative, you can probably get it back so long as you're a proactive deck.
Regardless of whether or not the bulk of dealing with the initiative mechanic is worthwhile for some people, I think this card stands pretty well on its own. Hopefully there are more initiative cards of this power level for people who wish to test the mechanic in 1v1 Cubes to help justify the design cost of acquiring external game peices.
Bone Summoner Cleric said:
Creature - Human Cleric
, sacrifice Bone Summoner Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a Sorcery.
"The unearthly tinkling of the bell penetrates the ears of the dead, rousing them abruptly from eternal sleep."
2/1
Reanimation on a stick? Thank you very much. I don't like that it's sorcery speed but beggars can't be choosers.
Maybe this could have cost 3 to activate instead of 4, but whatever, this card is fine.
Another year, another set with an ill-conceived Dragon Tribal subtheme that doesn't provide support for Esper Dragons in any meaningful way. This time it's not even in the right colors, being mostly Temur. Oh well, maybe there will be a broken Dragon cantrip or something in this set. Probably not but who knows!
Reasonable-ish dragon. I wish the adventure did more damage for a little more mana or was
Shock variant or something but murdering x/1s is fine.
Card for normal battle box.
Card for Treasure box.