Damn, Rebecca Guay killing it again
I think a little bit much in general. Turns an alpha strike into suicide, with no prior knowledge. Doesn't need to stick on the battlefield through combat to prevent the damage. Ridiculously efficient for white (let through Polukranos, flash in a 6/6, take no damage)This seems like a lot of fun. It might be too much with Eldrazi Displacer however.
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It's okay to take some of the value and game equity out of grinding
Easy!
Edit: Changed Fling to Rite of Consumption so all the cards are on color!!!!1!!one!!1!!one1!!!
Hey! This replaces Workhorse and Unexpected Potential in my combo! Sweet!Love Reyhan
《Crystalline Crawler》 (4)
Converge; Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
Remove a +1/+1 counter from Crystalline Crawler:Add one mana of any color to your mana pool.
(T):Put a +1/+1 counter on Crystalline Crawler.
Deepglow Skate looks really fun and really busted at the same time. As a T5 play, it hits perfectly after that T4 control 'walker, and allows an easy ult. Is that something we can reasonably allow in an environment, I wonder? My instinct says this is that typical "too good to be true" Commander-style card, that looks super fun but is actually just "fun" because it's absurdly strong (see: Pathbreaker Ibex, Mystic Confluence). Regardless, I'm interested to see how the rest of the set shakes out! I may pick these decks up to play with my draft partners, they look spicy and exciting already.
Isn't Deepglow Skate sort of a Volt Charge? If that card is okay in your cube, I suspect the Skate is fine as well. The potential upside is higher, but it's also more expensive and doesn't act as removal.
Also, am I wrong to be excited for this Civic Saber upgrade?
Oops. Failed to RTFC!Deepglow Skate doesn't proliferate - it doubles counters.
I am very intrigued by the flail. Is the Abolisher effect too good against countermagic when it's on an equipment? This would be brutal against a control deck that leaned heavier Counters over Removal.
I'll probably at least test this in place of Trusty Machete, maybe.
has discard and counterspells to proactively remove it, and bounce + counterspells to clear it from play after it hits. Besides, does it really lock out the deck? You might not be able to cast your Fact or Fiction, Heroic Downfall and Torrential Gearhulk for full value, but they still work, and cards like Dragonlord Silumgar and Crux of Fate aren't even affected. I think you're too afraid of the effect. I know I am going to try it out, the number of equipment that manages to straddle the fine line between underwhelming and broken is small enough as it is.I'm not sure how I feel about Conqueror's flail. It's no small thing to lock out an entire archetype for 2 mana plus attach cost. Depending on the control color combo it may not be able to remove it at all if it hits. (U/B comes to mind)
Sure, you can argue that they 'should have had a counterspell for it,' but punishing those decks for tapping out for, say, a looter T2 by -literally making half their cards useless- seems a bit strong. At least you can kill Abolisher. I'm going to pass on this effect, probably.
I guess the issue is it forces UB control, among others, into very tight and limited windows of interaction. Sure, if you have the discard spell T1/2, sure if you leave mana open at the right time for a counter, sure if you draw Languish in time. But if you can't, you are operating at like 35% efficiency until you can find a solution. Meanwhile the opponent can develop their board far beyond what the Counter suite would normally allow. This means you probably don't have that long to even find your solution.has discard and counterspells to proactively remove it, and bounce + counterspells to clear it from play after it hits. Besides, does it really lock out the deck? You might not be able to cast your Fact or Fiction, Heroic Downfall and Torrential Gearhulk for full value, but they still work, and cards like Dragonlord Silumgar and Crux of Fate aren't even affected. I think you're too afraid of the effect. I know I am going to try it out, the number of equipment that manages to straddle the fine line between underwhelming and broken is small enough as it is.
has discard and counterspells to proactively remove it, and bounce + counterspells to clear it from play after it hits. Besides, does it really lock out the deck? You might not be able to cast your Fact or Fiction, Heroic Downfall and Torrential Gearhulk for full value, but they still work, and cards like Dragonlord Silumgar and Crux of Fate aren't even affected. I think you're too afraid of the effect. I know I am going to try it out, the number of equipment that manages to straddle the fine line between underwhelming and broken is small enough as it is.