not on her website : (Anyone able to find high quality art of Christine Choi's Expedition Flooded Grove? I know this isn't custom, but you guys find art. It's for a proxy, so that's kinda custom?
not on her website : (Anyone able to find high quality art of Christine Choi's Expedition Flooded Grove? I know this isn't custom, but you guys find art. It's for a proxy, so that's kinda custom?
And not anywhere else it seems
I abhor card types that one cannot interact with like emblems, dungeon etc. Are you sure you want to go that route? The balancing is really difficult since you add another parameter and it depends on the power of the dungeon.Would someone like to help me finish these designs?
I have two D&D flavored creatures.
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Card 1: Uncommon rarity creature. Monocolored. Signal card. I am thinking either white, blue or green.
Whenever you cast an Adventure, create a Food token.
Whenever you venture into the dungeon, create a Clue token.
Whenever you complete a dungeon, create a Treasure token.
Missing: Name, Cost, creature type, power, toughness, art.
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Card 2: Common rarity creature. Monocolored. I am thinking green.
Short Rest // Prepared Adventurer
Sorcery - Adventure: Create a Food token, scry 1.
When Prepared Adventurer enters the battlefield, venture into the dungeon.
Missing: Cost, creature type, power, toughness, art.
Fuck me I had this whole thing typed up and this is the point I was trying to make in like 1/10th the wordsVeteran Dungeoneer isn't really fundamentally more difficult to interact with than Jewel Thief or Phyrexian Rager. Completing a dungeon doesn't end in a room that says "You win the game", it just produces a selection of spell-like effects that impacts the game state just like mostly any other card.
Would someone like to help me finish these designs?
I have two D&D flavored creatures.
--
Card 1: Uncommon rarity creature. Monocolored. Signal card. I am thinking either white, blue or green.
Whenever you cast an Adventure, create a Food token.
Whenever you venture into the dungeon, create a Clue token.
Whenever you complete a dungeon, create a Treasure token.
Missing: Name, Cost, creature type, power, toughness, art.
--
Card 2: Common rarity creature. Monocolored. I am thinking green.
Short Rest // Prepared Adventurer
Sorcery - Adventure: Create a Food token, scry 1.
When Prepared Adventurer enters the battlefield, venture into the dungeon.
Missing: Cost, creature type, power, toughness, art.
Personally I just run 2x snapcaster mageI'm on a "replace every DFC" spree, and I'm pretty okay with axing most of them, but cutting Jace, Vryn's Prodigy hurts!
You think it's a bug or a feature this lets you lightning bolt something 4 times if you have the juice?
Ironically I figured late last night that I could also simply run Staff of the Storyteller instead of Legion's Landing, so Servo Station might not make it into the cube. Happy I posted it here though, if you are considering itI do like both of these designs, and I might even steal servo station given I run tokens and artifacts as themes in white.
That all depends on the dungeon. You cannot interact with the dungeon, but can with the creature. My point was about the dungeon.Veteran Dungeoneer isn't really fundamentally more difficult to interact with than Jewel Thief or Phyrexian Rager. Completing a dungeon doesn't end in a room that says "You win the game", it just produces a selection of spell-like effects that impacts the game state just like mostly any other card.
Why not change the red mana source to hybrid black/red (or even white) ofI'm on a "replace every DFC" spree, and I'm pretty okay with axing most of them, but cutting Jace, Vryn's Prodigy hurts!
View attachment 8773
I know I'm losing the shrinking ability, but there's less space on SFC's, you know Based off of Underworld Breach, exiling three cards seems to be the sweet spot?
The other card I'm really going to miss is Legion's Landing, which incidentally is awesome with the new RW celebration mechanic, as well as the already existing WB sacrifice theme. Maybe something like this?
View attachment 8774
Because Assemble the Legion is more a control finisher than it is go wide / celebration support. It’s five mana and pairs excellently with wrath effects, but it doesn’t help someone trying to run 16 lands on a low curve, aiming to leverage, e.g., Smokestack and Glimmer Lens.Why not change the red mana source to hybrid black/red (or even white) of Assemble the legion
It comes down later, but snowballs slowly. Which is just fine with me, since you have to end the game somehow.
Also, there were actually quite a few Human Elves in the D&D sets, since that's how they mechanically represented half-elves.
Ironically I figured late last night that I could also simply run Staff of the Storyteller instead of Legion's Landing, so Servo Station might not make it into the cube. Happy I posted it here though, if you are considering it
That all depends on the dungeon. You cannot interact with the dungeon, but can with the creature. My point was about the dungeon.
To clarify: if you are able to balance it, then it is really fun. However, balancing something that breaks the rules of mtg, things cost mana, no free cards, everything should be interactable, is quite difficult, e.g., free spells/phyrexian spells, monarch, companion, need I go on?
You are correct : dungeons as they are now only trigger some temporary effect. That is all fine and dandy, so far they do not break the rules. Still, dungeons/venture as is is quite hard to balance. The first entry gives often a much weaker payoff than the last one.But the dungeon doesn’t do anything. The only thing that does anything are the cards saying ‘venture into the dungeon’
Are you maybe mixing it up dungeon with initiative? Because initiative is actually a non-interactable enchantment-like effect that happens each turn. It triggers by default each turn and you cannot stop it unless you also have initiative cards or deal combat damage like monarch.
But dungeon doesn’t break the rules of mtg.
To some extend you could argue free spells, Phyrexian spells, monarch and companion breaks the rules (even though they are in the rules but we all know what you mean) Dungeon is not really in the same category.
Am I wrong? Tell me how.
Free spells: You get to do something even without having the ressources you most often need to do that thing. This is not the case with dungeons.
Phyrexian mana: Same as free spells.
Monarch: You draw a card each turn and the only way opponent can stop it is by also having monarch cards or attack you. This is not the case with dungeons.
Companions: An 8th card in your starting hand. You get one extra card you normally wouldn’t get and there is nothing opponent can do to stop it. This is not the case with dungeons.
The floor is yours, I am listening
I think basically any town needs a mayor, even if maybe in smaller towns they're not all that big about it.Nice! I think it’s a good idea to have that creature that cares about both Adventure and venturing be an important character. And also not someone who would venture themself. So legendary noble is a great creature type for this!
Would you people say Edgewall is a town that could have a mayor or is it just an inn?
I already run both Edgewall Innkeeper and Prosperous Innkeeper. I think you are right with the flavor text also! I’m imagining he is some kind of NPC who gives out quests. Maybe something like “Go forth, brave heroes. May you return safe and wealthy.” or something with an undertone of ‘remember to pay taxes from those treasures you bring home.’
I am not a big fan of the art on Short Rest // Prepared Adventurer. But I think I like the stats. I don’t think I have seen a Human Elf before, have I?
wotc decided to make him a human warrior, for whatever that is worth.he's a Lord of Waterdeep so I guess he gets the noble treatment.
I am aware of what you said, my point is that it's not really meaningful when conceptualizing interactive gameplay. Emotionally it might feel annoying to look at this immortal piece of cardboard, which is an important part of game design, but from a mechanical standpoint it really doesn't deserve to be called uninteractive. It essentially just turns your cards into a complicated modal spell, but you wouldn't make any similar complaints that charms are uninteractive because there's no way to interact with your opponent choosing mode to play.That all depends on the dungeon. You cannot interact with the dungeon, but can with the creature. My point was about the dungeon.
To clarify: if you are able to balance it, then it is really fun. However, balancing something that breaks the rules of mtg, things cost mana, no free cards, everything should be interactable, is quite difficult, e.g., free spells/phyrexian spells, monarch, companion, need I go on?
fun hillbilly facts: at least in my neck of the woods, only cities have mayors. towns (there's a population threshold between the two) are governed instead by a small town council. usually one member sits on the council per "district" of the town.I think basically any town needs a mayor, even if maybe in smaller towns they're not all that big about it.