General Custom Cards: The Lab

Those also only give 1 card for delve/Delirium/threshold,where mine could give 2(3 for the surveil 2 version.)

Not relevant.

The requirement is to fuel delve and not fuel it as much as possible.

I will agree that they do not fuel Young Pyromancer so I guess your 2 mana version is a bit stronger than the 0 mana versions. But it also costs 2 more mana. However you are 100 % correct and I do not think anymore that I can find a 0 mana card to will trigger all of the requirements.

I think people will get a shock when they try it out. They will believe they have some efficient filtering in their deck but realize how costly it is to be 1 card down. All comparable cards replace themselves cheaper. The scry and surveil lands are already a card when they are played to the battlefield as a land. Cards like Preordain draws immediately and therefore have value.
 
Five spells that explain - as interpellated through gameplay! - what happened to the Antepassion clans. For more on this please see my notes in my cube thread or the RipLab discord server. The idea is that these are solid roleplayers that are, situationally and in the early game, evocative role-playing pieces that tell my greater 'passion of tarkir' story, so they have to make it into decks; so that they make compelling early plays and stories.

thoughts?

PS the Temur one is just Legolas's Quick Reflexes but counterable and with Sharzad flavour text, but it's still evocative, right?

Overall I like them. They are evocative and cool.

With all thy hybrid mana they are super easy to cast. They can even be cast in monocolor decks. Is that on purpose?

I think the Sultai one is too strong. It will often kill two creatures for one card.

Annan should have the uncounterable on top.
 
Killer art choices as usual. The abzan one trips me out, as if my eye can't find the right zoom/focus setting.

Jeskai's union of flavor text and rules text and physical action is amazing ludonarratively. It's like a robinhood arrow-splitting-own-arrow slam dunk.

Being able to cast the Threaten for BB feels wrong to me, r/b r/w would feel better.
But I assume there's something thematically going on here, where you want the three defeated clans to all be castable for BB?

Love the cardframes.
 

Onderzeeboot

Ecstatic Orb
Five spells that explain - as interpellated through gameplay! - what happened to the Antepassion clans. For more on this please see my notes in my cube thread or the RipLab discord server. The idea is that these are solid roleplayers that are, situationally and in the early game, evocative role-playing pieces that tell my greater 'passion of tarkir' story, so they have to make it into decks; so that they make compelling early plays and stories.

thoughts?

PS the Temur one is just Legolas's Quick Reflexes but counterable and with Sharzad flavour text, but it's still evocative, right?
You uploaded Temur Endurance instead of End of the Temur :) Some of these feel a bit out of pie for certain hybrid cost choices (e.g. WG to have an opponent exile a card from their hand), but they all seem nice. End of the Mardu feels the most narrow, as it needs your opponent to attack with two creatures, preferably of similar size, to force a trade.

I agree with Velrun that the Sultai one is way too cheap. That card will always kill two creatures for only two mana.
 
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