Unrelated, how would this work out?
View attachment 1085
I'm quite sure the cascade trigger does work. The first step of casting a spell is to put it on the stack; cascade triggers when you complete the process of casting the spell, at which point it has been on the stack for a while. Even if that weren't the case, triggers for an event are checked after the event occurs.
Why wouldn't you just word it differently?:
Cascade
While~ is on the stack, other spells you cast have cascade.
Alleviates like 90% of the confusion, I think? Also the second line wording now matches Maelstrom Nexus
I'm pretty sure you get what I mean. The templating for giving other spells cascade is now the sameYeah, that's at least less confusing. Does not match Maelstrom Nexus though, that card says "The first spell you cast each turn has cascade."
Oh, sorry, no, I didn't get what you meant. Uh, yeah, never mind what I said. Go with sigh's wording if you really want this spell to exist, it's much cleaner!I'm pretty sure you get what I mean. The templating for giving other spells cascade is now the same
Well, that was kinda what I was getting at. In a high variance situation you cast this for five (X = 3) and get 10 mana worth off spells. That's kinda gross. Basically any time you get three spells of this you're happy, though I'll concede that immediately hitting a two drop when casting this for X = 5 sucks balls.As for the power level, I don't think it's anywhere near busted. The variance is high, but no matter how much mana you spend, there is a strong likelihood of just getting a 3 drop and a 1 drop. The power level does go up a lot if you have Ancestral Vision. Possibly the spell just shouldn't exist because of the high variance.
I think this spell needs to cost at least XXG, not XGG. It's so, so strong at XGG (since each card it hits also has cascade):
1GG: Cascade 2-drop into 1-drop = 3 mana and 2 cards for 3 mana
2GG: Cascade 3-drop into 2-drop into 1-drop: 6 mana and 3 cards for 4 mana
3GG: Cascade 4-drop into ... into 1-drop: 10 mana and 4 cards for 5 mana
The only thing you are not taking into account is going off with multiple spells in the late game. Cast this for four, cascade twice, then cast another four-drop and cascade twice. Eight mana spent, five spells cast. You're back in control! It's not as good as I initially thought, but it does have a very high variance with truly nutty best case scenario's.Those are the best case scenarios. The worst case scenario is that you hit a 1 drop. The average case is going to be somewhere in between. Casting at 5 mana, if your deck has an equal number of 1 through 4 drops, you will cast an average of 2.08 spells and the sum of their CMCs will average 4. At 7 mana, with an equal number of 1-6 drops (which is overly optimistic), you cast 2.45 spells on average with an average total CMC of 6. I'd call that pretty fair.
Your suggestion doesn't make much sense in any case, as costing XXG is not really worse than being XGG (you lose the flexibility to cast it for even costs, but gain the ability to cast it off a single green).
so i have a question
how would you feel if the mechanic from
became:
Court Hussar
Creature - Vedalken Knight
Vigilance
When ~ enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
Evoke
1/3
Some duckweed is going to complain
You mean the second duck from the bottom?
yeah the third duck from the top has a major problem with your templating
You mean the second duck from the bottom?
do you just like evoke better than echo
wish i could put a poll in a reply but this doesnt deserve its own thread