That’s cool.
I feel like it is a little too impactful for mere 1 mana.
I also feel like white should not get a card like
Opt without either paying more mana or having something else attached. White cantrips are not about filtering your draws but about giving a creature a protection + cantrip or whatever.
That being said I would accept the card in my cube and I like your design
Blue is the color of playing good magic, no other color should get anything even a tenth this powerful. But thats always been my starting point.
White cant draw cards ever, as much as red can't kill enchantments. Everything white that either improves your card quality or draws you cards is a bend.
But that's kinda shit in situations like limited where you just have to play the cards you're dealt. You can't just put blue cards in your deck, and (often) you just aren't in the seat where it's feasible to draft blue. So I often take the color pie with a hefty grain of salt, where any color can do anything if it feels right. I've got green removal spells after all.
As for the recall defense, you're probably right. I could make it "costs 1 less" but at that point it's not even helping you, as 2 mana cantrips are so different (compare even impulse to serum visions, and the comparison can get a LOT more unfavorable than that)
Maybe if it's an enchantment that provides the clue activation bonus?