General Custom Cards: The Lab

recent cards
 

Attachments

  • Scorch.png
    Scorch.png
    641.2 KB · Views: 19
  • Round Up Some Horses.png
    Round Up Some Horses.png
    710.4 KB · Views: 14
  • Angel of Dusk.png
    Angel of Dusk.png
    629.1 KB · Views: 14
  • Sarkhans Bauble 2.png
    Sarkhans Bauble 2.png
    716.9 KB · Views: 15
  • Narsets Bauble 2.png
    Narsets Bauble 2.png
    748 KB · Views: 15
  • Atarka Brooch.png
    Atarka Brooch.png
    778.2 KB · Views: 15
  • Bogd the Seasons Past.png
    Bogd the Seasons Past.png
    658.3 KB · Views: 15
  • Wildest Nacatl.png
    Wildest Nacatl.png
    675.4 KB · Views: 14
  • Silumgar Palace Guard.png
    Silumgar Palace Guard.png
    509.3 KB · Views: 13
  • Uurtsaikh the Winnower 2.png
    Uurtsaikh the Winnower 2.png
    627.9 KB · Views: 15
I think the card is pretty good at base. It's really nice to have a card with big impact on turn 7 as well as solid options sooner than that.
Totally agree. I'm probably trying to gas it up too much, I'd just prefer a MDFC that drafters get as excited about the front as much the back. I might pick Disciple of Freyalise pretty highly because I have a lot of sac synergies alongside cards like Monoist Sentry, or Stump Stomp or your Orzhov duel early because I want removal, and that helps pull me into those colors.

I think your WU duel you have falls into that same potential trap that I'm mostly just picking it as a land if I'm in those colors already, unless maybe there's some angel synergy to reward there too?

I still think that pattern is good enough for smoothing out 'non-games' of magic, and ensuring some fixing goes around later into packs, it just doesn't get me excited to draft it, you know?

I think most your other cards reward both sides pretty well though, and I like your use of official but oft unseen art to blend in well with the rest of the cube.

My main concern is that this makes every fetch into a double fetch if it earthbends itself. Maybe "if it entered from your hand" or something makes sense here to nerf that interaction a little bit?
Thank you for catching this! That's definitely not what I want going on, but I also don't want to nerf the main appeal of the card which is popping off with your Hedge Shredder, Aftermath Analyst, or Lumra, Bellow of the Woods.

Here's a fixed version (I hope?)

Earthbending Adept(8).jpeg
I also changed up the art, if you don't mind weighing in with a preference!

I run out of room for the reminder text (which unfortunately happens with Earthbender Ascension too) but that's the point of bringing in enough cards that it isn't a one-off keyword.

Here's one other custom meant to support the archetype:

Hedge Whisperer(1).jpeg
Not quite sure of the balance on this one either. It might be a little overstated and undercosted on it's ability, but it follows the formula of the actual Hedge Whisperer and Bitter Work to a T.

I could be talked out of the passive ability, and the 'Plant Boar' piece is mostly unnecessary, but I just love the flavor of making a 'Hedge Hog' and there's a universe where it actually matters with Insidious Roots and Nissa, Voice of Zendikar.
 
recent cards

scorch-png.10941

I think I'll yoink this and retire Fiery Temper (or just run them both?)

I prefer the higher floor on this one though, so more than just the discard deck will run it.

Maybe you'll be interested in some alt art? (I can adjust the frames as desired)
Scorch(2).jpegScorch.jpeg

You might also be interested in my Strangle variant
Swipe.jpeg
Cheeky way to turn on delirium (like Tarfire), and I have some customs that touch on vampires in the yard. Everything is Gwent art I'm trying to track down the actual artists for.
 
Top