I know you just wrote an article, but this occurred to me today, and that I'd love to see an article on it.
Cantrips in cube increase consistency, but also power some themes; storm, combo, spells-matter, threshold, etc. Are cantrips a negative play experience in terms of improving blue, being 'boring' draft picks, and making games less diverse, or are they a valuable tool?
Cantrips in cube increase consistency, but also power some themes; storm, combo, spells-matter, threshold, etc. Are cantrips a negative play experience in terms of improving blue, being 'boring' draft picks, and making games less diverse, or are they a valuable tool?