Shiiiiit. I'll have to fix that render and reprintAside: When looking through your cube to figure out what Wishra's Light does, I noticed Soulscreamer mentions Mindshrieker in its text box. Sorry for pointing that out
Well, target creature or player is a much tougher beast to tame than target creature (which can scale nearly infinitely without really causing issues). Is it a spell you want to be finishing players off with in your environment?
Hey thanks, at least I assume that was in reaction to the Search // Seizure discussion. You are totally right about target creature being able to scale without problems, and maybe it should be only target creatures, but then I'ld have to add another effect to make it not strictly worse than Spite of Mogis. I also kinda wonder if this deck isn't the ceiling for it. Most decks want to play 12-14 creatures, leaving less room for instants and sorceries than this deck played. And you have to have all of those in the bin as well (though Search obviously helps with that). Then again, that is the point with fuse spells, both parts should combine to do something stronger than the sum of the individual parts.
I think I have to test it out a bit more, and if it happens to end too many games I'll have to find something else for the Seizure part. Quick check, is Past in Flames for too ridiculous?
The main issue I see here is that the two halves don't really have anything to do with each other. If you look at the Fuse cards, the most common design is that Part 1 enhances the effect of part 2. Armed // Dangerous makes a big creature, that can then wreck the opponent's board. Alive // Well adds a creature before lifegain counts the number of creatures on board. Beck // Call sets you up to draw four.
With Search // Seizure, you are adding creatures to the yard, then counting spells. To me it would make far more sense if it counted cards. Obviously that's not as "blue-red" as "number of instants or sorceries", but casting Search really does nothing to enhance Seizure. Aesthetically and design wise, I like it much more if they connect.
There is precedent of red counting number of cards in graveyard:
Something like : counter target spell unless its controller pays X, where X is the number of cards in your graveyard
or : <cardname> does X damage to target creature, where X is the number of cards in your graveyard
works better because casting the first part fuels the second part. I don't know if either of these is the design you are looking for, but, for reference, people were complaining about Fiery Confluence because they weren't sure if they wanted a 4-mana spell doming the opponent for 6. Your design is a two-mana spell that can dome the opponent for much more.
Ah, sorry, I read Search as:
Yeah, it was kind of a weird direction to go. This was from a team sealed pool (played 1v1). When I laid out cards for my initial deck I had the gravecrawler/carrior feeder package but not a lot to back it up. I had the cards for a more pure control deck, but we were on a tighter timetable than normal and I didn't think I could pilot it correctly. I also felt somewhat incentivized to win with aggro control after going 2-1 with it in my last paper draft. It was kinda fun to try out a weirder flavor of the archetype than the standard UR or URw fare. The archetype honestly barely cares what 1 drop it runs out before all the counterspells, and having a renewable resource to punch through any blockers that did leak through the counter wall was kinda fun. Not better than any monastery mentor version of the deck, certainly, but for the format I was playing it was a pretty neat take!Blue Red Spells meets The Gravecrawlers?
Yeah I definitely thought you meant a custom past in flames that cost R to cast, flashback U
It's these kind of suggestions I don't feel the need to comment on, I think people know shit like that is bonkers
Hahaha, oh wow, no, please! I meant Past in Flames without flashback for a casting cost of But I'm happy with Jason's suggestion!
Yup, it left my cube a while ago. That thing is ridiculous, and hard to remove as well. It turned out to be not the anthem I wanted.Yeah Citadel Siege is like taking a chainsaw to hot butter
Is there a list handy, or is it different every time?Reject Rare Cube was a blast
Is there a list handy, or is it different every time?