Given at least a minor focus on changing colour, I'd drop murder for another colour restricted kill spell.
Yeah, I would go with Doom Blade or something like that here.
Cleansing Beam seems pretty unplayable.
Given at least a minor focus on changing colour, I'd drop murder for another colour restricted kill spell.
Yeah, I would go with Doom Blade or something like that here.
Cleansing Beam seems pretty unplayable.
Dreamscape seems kind of poop.
I agree, I just didn't want to tie the options for Domain entirely into Green. How has Expedition Map worked out for you?
Also, by 'I don't want to tie the options for Domain entirely into Green', I perhaps meant 'I don't want to tie the options for mana-fixing, including maximising the number of basic land types, to Green, but instead provide options to other colours, given that the primary incentives for playing Domain are in Red and Blue (Tribal Flames, Evasive Action/Allied Strategies/Worldly Counsel)'
I think your manabase can cover most of this, no? You probably don't need to waste too much spell space on getting it to happen.
Okay I'm just going to ask the dumb question here:
Assuming you can play 5c without cards like kodama's reach, does that pose a problem for how the rest of the decks turn out? Does the 5 color deck ever not come together because people kept swiping their fetchlands for example?
(Does it happen often enough for you to want to change that?)
Most of the domain cards are totally non-embarassing at Domain = 3. Eric should replace Volcanic Hammer with Tribal Flames.
<-- He's not the only proponent of sorcery speed removal sir!
Honestly, there's some things I just think don't need to be complicated, which is probably why I don't see the draw of something like evasive action over mana leak. Sure it relates to the theme, but is it much better when it's strongly on theme? Most of the times I've cast mana leak/miscalculation, an extra 2-3 on the mana paid was certainly not going to make a difference.
There's a bit more of an argument for tribal flames, as with burn spells the difference between 2 and 4 is a huge one, especially when you're going to the dome. But I don't wanna shaft the guy who doesn't want to play 3 colors just so he can have volcanic hammer. Tribal Flames really doesn't belong in a 2 or 1 color deck, and those guys kinda need a burn spell
don't get me wrong: Collective Restraint, Allied Strategies, and Worldly Council I'm totally on board with. (Well as much as I can be with a propaganda effect) Their scaling definitely looks like it'll matter, and they're really non-embarrassing at lower scalar levels. They also go in decks which would more naturally lean towards more colors, whereas tribal flames doesn't always.
You gotta play the set you're given. Alara wasn't built for two-color decks, nor Ravnica for monocolor decks. I don't really have much sympathy here. Besides, there probably won't be more than a dozen domain spells anyways.
Even if they're fetchable. I say do it.