Grillo_Parlante
Contributor
Yeah I think that some of these ideas apply much easier to a cube on the power level of the penny-pincer cube than most of our cubes. Even then, I don't think there will ever really be a cyclical thing happening. There's a linear optimization of the decks until the decks are as good as they can be. Then you probably just have 1 best deck.
You may be lucky and end up with 3-4 best decks. Then you may have a rock paper scissors thing, but this isn't standard where you can expect everyone to bring one deck because it did well last week, and bring the deck that beats that. You just draft the best deck presented to you in your packs.
Also note that nobody gets to build the best deck anyways, as we're all fighting over its cards. So there's not much point in talking about the best decks, just the best cards. So say Troll is the best card in the cube. So everybody wants the edicts. That doesn't mean you're gonna start seeing significantly more edicts. Sure, they may get maindecked a little more, but you wont start seeing 4x edict in every sideboard. The number of edicts you'll see stays about the same. So Troll is still the best card.
Ok, this is what I mean. I just addressed this:
1. Idea that metagames needs something to react to and counter-act to was introduced using a simple video and example.
2. Idea briefly discussed, and we were making some real progress on it, than a side debate began about the simplified nature of the video and example
3. Sigh clears this up around page 1 and 4, here and here, respectively.
4, Unfortunately, the same points that had been cleared up pages ago were still being re-argued (on page 6!). I think sigh's posts were maybe a little bit too subtle, or became buried under the barrage.
1. No one at this point should be discussing whether you can produce a truly cyclical relationship or not. We dealt with this back on page 1, and I provided two links to posts that directly address it, on this page.
2. This is an unsexy topic, and the purpose of the troll->edict relationships was just supposed to be a simplified relationship of the way a dynamic metagame provides tools for play and counter play. Here it is again:
If I want to give decks tools to encourage play and counter play between one another, exploiting the natural impetus of certain players to "break" a format, that should be fine, and is certainty preferable to the alternative of them actually breaking it (which they will do).
Outside of the original posts, where its referred to as a simplified example, there is this post here, here, here, and here. Around page 5 I just gave up, but here we are again. This relationship isn't going to play out literally as such, because its intended as a simplified example of a metagame back and forth. I tried to provide a real world anecedote on page 5, here, where I described how players began bounceland spamming as the format's most effective strategy, which caused the rest of the meta to shift dynamically in response. It was of course dismissed, until sigh, who thankfully ran bouncelands in his own format for a time, was able to confirm here something that I think we all should know: players will adapt to a predominate or overrepresented strategy by prioritizing the disruption they can use against it.
The nuance that is being lost here is that the dichotomy between talking about the best deck and the best cards is a false one:
An overabundance of archetype support or mana fixing leads to lazy drafters and a stagnant meta. How many times do the Riptide denizens see drafters go into a cubing session (or sometimes even retail draft) with tunnel vision locked on the archetype they want? If this mentality survives a few cubing sessions (and drafters with it end up with winning decks), I would hazard the environment isn't healthy. At least, I personally use this as signpost to make changes. (Diluting strategies that over perform or going into a more modular card that also supports a strategy has paid off with cards slotting into a greater variety of decks during deck building.)
And we can (and should) step way back on this. If your cube is about exploring a rainbow of <x> strategies within a narrow band (midrange, ramp, aggro, good stuff etc.) than your players may not be drafting a singular best deck, however, they are limiting themselves to a narrow band of best deck or strategy. That relationship is one that people can meta.
My mistake was simplifying it as troll vs. edict, which has caused people to repeatedly latch onto this idea that I am just talking about a singular troll deck, rather than a band of decks revolving around hardened threats, and the tools that a meta might use to keep such a deck from stagnating a meta, as well as how that deck might counter play.
Sorry to sound so crabby, and you know that I love you all, but I felt I had to be firm on this one.