Grillo_Parlante
Contributor
The problem is the notion of metagames, of reacting to metagames, of treating the format as a metagame rather than a solveable game. It's absolutely true that people's evaluations of cards will change as they get used to them within the format, that their evaluations will grow nuanced as they build different decks and see them play different roles. But this is not a metagame thing. It's not a metagame reaction. It's a learning process. The concept of metagames they're talking about is not a sound concept. The models they draw their ideas from - LoL, Magic - are mostly kept interesting by injections of new stuff, by changes. When we talk about metagames, we draw away from the real models we actually have which give us some way to think about and talk about depth and unsolveability and all that kind of thing.
Thats great, except FSR already deconstructed the video in a way that was helpful many pages ago. I kind of want to move on at this point.
If you dislike the semantics thats fine, but please give me a sound term that I can use that communicates effectively the way people have been reacting to my environment: "learning process" is far to nebulous. Right now they are responding strategically to the way people have been drafting.