General [DFT] Aetherdrift

No, because Magic is a game inherently about combat. Murder investigation didn't really work and a race situation even less so. There are no tracks in this game for example
I don't know, like, maybe we (and I am putting myself in the "we" as well) are starting to be overly critique with Wizards because of all the UB stuff. Okay, MKM was not the usual Ravnica setting but... the gameplay was fun! At least for me. I always love draft environment with morph, because they really reward the experience of the player (towards the end of the format, I almost always had a good guess about which disguised creatures my opponent was playing). Having clues in the set was great because obviously late-game issues with flood, and so on, I really had fun playing that expansion. The only thing that maybe could have been better was suspect, that was a bit of a mess to track and didn't resonate as well as flavour with gameplay. But I think they did a good job in transposing the idea of a "murder investigation" into the expansion gameplay. For this set, we only saw three preview cards. I want to see more commons and uncommons, and play a couple of drafts, before saying anything too bad about the expansion. For now, I will just comment about things that are already out and say: how bad was OTJ?! Decks with 5-6 mythic cards, four colours, not an identity, greedy piles, I am so happy that expansion ended and I hope to not have to draft it again in my life.
 
But this wasn't really about the gameplay not being fun, it certainly might be. I just don't like how gameplay and flavor are less and less intertwined logically. Magic is a game about two (or more) wizards battling each other. You can have this premise in a lot of different worlds and flavors but it can't lose it's core or things start to become akward once you think about it
 
I tend to agree with ravnic that racing and murder mystery are awkward flavor combos with MtG. If the cards would fit nicely into my cube I wouldn't care, but it actually does bother me when the pictures have funny hats and the creature types and names are detectives on cards that I might otherwise be interested in, like this:

I could run that, but it would bug me. The card flavor just feels stupid to me.

I do see why they want to mix things up with different worlds and themes. It would be hard to sell the same dragons and knights and zombies over and over.

There's a double flavor dissonance when they characters are doing a thing that isn't the regular wizard duels thing at the same time that the setting and art look like cowboys or horror movie Chuckie or whatever instead of wizards and warriors and demons.

They're gonna keep doing stuff like this, and I just won't cube the stuff I don't like.
 
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