As already stated I really loath these stupid creature size inflations.
But, I love all the cycling stuff!
But, I love all the cycling stuff!
I think the Guidelight Voyagers have a pretty charming aesthetic overall. I think they're probably going to show up in Edge of Eternities later this year, so I'm excited about that!![]()
I will not apologize for liking this little guy.
Again, for its ATROCIOUS art direction (not on my li'l guardian! but overall), this set has quite a few clean designs that I do really love and am excited to pick up for future Cube projects.
Agreed. The Fascist Dinosaurs are pretty cool too.It's funny to me that the most interesting cards in this set about wacky car races are cycling-related.
So pumped we got two of these guys.
Physically largest 4/4?
This sounds intriguing. Where can the original article be found.I don't know if everyone read the article about how play packs, or whatever the hell they're called,
Right now, this is probably my most anticipated card in the set. Sure, there's a ton of cool new artifact/token/graveyard toys for Welder's Workshop, but I think this Marshals' Pathcruiser is the card that will finally give me critical mass to add a 5-color rewards package to my peasant cube, Multivalent.
https://magic.wizards.com/en/news/making-magic/what-are-play-boostersThis sounds intriguing. Where can the original article be found.
I don't know if that's the exact article. I seem to have a memory of the article mentioning O Ring type effects as a staple answer, but maybe I assumed that.If the Play Boosters have more rares/mythic rares on average, will that mean more bombs in Limited formats?
There will be more cards of a rare and mythic rare power level, but adapting to that (making sure players have more answers at lower rarities) is part of how R&D is adjusting our set designs. All our playtests have been done with this in mind, and they've been very enjoyable.
I think it was actually in one of MaRo’s design articles where he discussed O-Rings becoming a new staple effect at common. I can’t quite remember where, though.I don't know if that's the exact article. I seem to have a memory of the article mentioning O Ring type effects as a staple answer, but maybe I assumed that.
Okay I am going to be an unmitigated hater for three paragraphs, thing-enjoyers feel free to sit this one out.
Something about reading this card near the end of a spoiler season for yet another trope-reference-core bullshit set broke something inside me forever I think. The way this design just screams at you that the game is spinning it's wheels. That there is no more interesting ground that they are willing to cover. It's Goblin Rabblemaster variants until the end of time. Every few sets another red 3 drop that makes goblins and they have to attack probably and something else happens maybe and the earth continues to rotate around the sun.
Who could love this pale imitation of a pale imitation of a fun idea for a card from ten years ago? A few people will talk about it's marginal upside and how it has an interesting dynamic with blah blah blah could you LOVE this card? Truly love it? It says "Start your engines!" on it as it's first line of text and tells you nothing about what that could possibly mean.
I got a similar feeling reading Oviya, Automech Artisan. Like, damn okay. I guess I was a fucking idiot for ever thinking that Elvish Piper was cool. You're right, it wasn't cool. It needed to be a named character and it needed a line of multiplayer text that reads like a logic puzzle and it needed to pay off your cars. You fucking buffoon.
Who could love this pale imitation of a pale imitation of a fun idea for a card from ten years ago? A few people will talk about it's marginal upside and how it has an interesting dynamic with blah blah blah could you LOVE this card? Truly love it? It says "Start your engines!" on it as it's first line of text and tells you nothing about what that could possibly mean.
I wouldn't exactly call a cowardly goblin an oxymoron.That just puts the good thing you've got going for you at risk, and we all know how risk-averse goblins are...