Wasn't planning on posting about a new set, but one card looks really fun.
Ranger of Eos is an old favorite of mine and a great source of card advantage that feels like it belongs in White. This new version is obviously super pushed, but it has a few things going for it.
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- Great types. Being an artifact is huge and being a construct is not nothing.
- Open ended. Being able to tie multiple themes and card types is great for Delirium for example. It also means you don't have to draft infinite one drops for the card to stay relevant late as you can lean on different types to keep it relevant.
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- Some targets are really busted (Urza's Saga, power, Fastbond), but you can also go fair (Chromatic Star, Rancor, Thraben Inspector). I am happy to push power level in Selesnya, so this is a plus in my mind.
- Trample and first strike encourage attacking, but 4/4 first strike is tough to block! Upping my artifact removal count couldn't hurt!
- WWGG casting cost is rough, but this card lends itself to good stuff decks. Having a tough casting cost means the Selesnya player is more likely to end up with the card which I like.
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- The set symbol is offensive to me. To the point I ask myself, is modern magic meant for me? It's Thunder Junction all over again and I hate it.
- The art does nothing for me, which is a shame.
Ranger of Eos is an old favorite of mine and a great source of card advantage that feels like it belongs in White. This new version is obviously super pushed, but it has a few things going for it.
+
- Great types. Being an artifact is huge and being a construct is not nothing.
- Open ended. Being able to tie multiple themes and card types is great for Delirium for example. It also means you don't have to draft infinite one drops for the card to stay relevant late as you can lean on different types to keep it relevant.
+-
- Some targets are really busted (Urza's Saga, power, Fastbond), but you can also go fair (Chromatic Star, Rancor, Thraben Inspector). I am happy to push power level in Selesnya, so this is a plus in my mind.
- Trample and first strike encourage attacking, but 4/4 first strike is tough to block! Upping my artifact removal count couldn't hurt!
- WWGG casting cost is rough, but this card lends itself to good stuff decks. Having a tough casting cost means the Selesnya player is more likely to end up with the card which I like.
-
- The set symbol is offensive to me. To the point I ask myself, is modern magic meant for me? It's Thunder Junction all over again and I hate it.
- The art does nothing for me, which is a shame.