Sets [EMN] Eldritch Moon Spoilers Thread

New Lilli sadly isn't a madness enabler :( (Which, I guess, is appropriate considering the story)
I think the new Liliana is a sadness enabler because it isn't that powerful for constructed play. Probably somewhat playable in standard.
In cube i think i would add it in if Liliana, Heretical Healer weren't printed :)

How isn't this just miles better and exciting?
Image.ashx
 
They're different cards, new Liliana slots into more midrange-y grindy decks. That +1 should not be underestimated, especially not after Jace VP's reign in Standard. It was very relevant shrinking dudes when it came to combat math and this -2/-1 lets her snipe down small things as well. Cube-wise, I like this new Liliana if you're trying to incorporate more graveyard centric strategies with self-mill and stuff. She allows you to essentially "draw" a creature card and keeps the gas coming if you continue to trade guys in combat. I like for GBx midrangey decks with efficient creatures to apply pressure and slowly grind your opponent down.

Sadly, I don't think I can find a home for her in my cube with Lily of the Veil, Heretical Healer, and Ob Nix taking up 2.5 black walker spots, few graveyard synergies, and I don't want to run 3 different Lilys. She is a sweet card though, I really like her. Also best Lily PW art by far.
 
grimflayer.jpg

This guy's pretty neato. I dunno if he's actually that good if delirium is hard to hit in your cube, but maybe the filtering gets there? (I Tried my hardest man, I had like Dead weight and nameless inversion and shit, and young pyromancer got so much worse and still everyone was like "Damnit I've only got 3 types :p)
I dunno. CD 2/2s aren't really my jam.

I like it, and CD 2/2s are definitely my jam. Quietly supports voltron by being an on-curve creature with trample, too
 
I'm liking it too! Just have to watch that I don't make my GB too good, better than it already is :p.

Tbh, I'm not overly concerned about making one card (young pyro) a little worse, especially in a non-jeskai color pair.
 

Jason Waddell

Administrator
Staff member
grimflayer.jpg

This guy's pretty neato. I dunno if he's actually that good if delirium is hard to hit in your cube, but maybe the filtering gets there? (I Tried my hardest man, I had like Dead weight and nameless inversion and shit, and young pyromancer got so much worse and still everyone was like "Damnit I've only got 3 types :p)
I dunno. CD 2/2s aren't really my jam.


My intuition says this card will be a dud. It has to connect to trigger, and if it doesn't, you're just looking at a gold 2/2.
 

FlowerSunRain

Contributor

Arbor Colossus is just the bomb for stopping power, but is soft to removal. I guess you gotta look at your green section carefully and consider what you need. I think big beefy dies to removal cards are fine, but they sort of indirectly "help aggro" because aggro just needs to have the removal and everything is ok, as opposed to a Thragtusk which fucks everything over just by being cast. Due to the set up required, I think the spider is a better designed value card then Thragtusk. As my list exists right now, I'd prefer Arbor Colossus because I'm just not running many high impact, low set up, high vulnerability cards in green, but after I finally update I could easily see reversing that opinion.
 

Chris Taylor

Contributor
I'm liking it too! Just have to watch that I don't make my GB too good, better than it already is :p.

Tbh, I'm not overly concerned about making one card (young pyro) a little worse, especially in a non-jeskai color pair.

that is me just shortcutting for all the cards that don't say noncreature, and a few cards with more subtle interactions :p
Dead weight isn't so bad for this, but something like journey to nowhere (as opposed to something like declaration in stone) doesn't always actually hit the graveyard, which makes for awkward eternal witness/Snapcaster lines every now and again, and delve (while no friend of delirium) can also get annoying under the same circumstances.

It's not the end of the world, but I was also running like 4 delirium cards, so they didn't actually outnumber what was being nerfed :p

It reminds me of the colorless mana thing. Its cool and all, but I'd have to jump through a lot of hoops to fit it in my environment, and I didn't really find enough cards that made me want to do that.
 

FlowerSunRain

Contributor
Grim Flayer directly competes with my all star Lotleth Troll, so I'm conflicted. On the one hand, I'm interested in adding a few delirium cards, but on the other the troll has an important creature type, makes +1/+1 counters and chucks away creatures for random green/black stuff. Overall, I'd call this a good problem and/or a nice place for a flex-slot.
 

Chris Taylor

Contributor
Also, just to backtrack a bit
eternalscourge.jpg


What do we think of this? You can deal with it by blocking, edicting, or wrathing, but colorless 3/3s for 3 that are (Okay immune is the wrong word, but it's close) to spot removal seems like something worth playing
 

Jason Waddell

Administrator
Staff member
Also, just to backtrack a bit
eternalscourge.jpg


What do we think of this? You can deal with it by blocking, edicting, or wrathing, but colorless 3/3s for 3 that are (Okay immune is the wrong word, but it's close) to spot removal seems like something worth playing


What does it do again?
 

Eric Chan

Hyalopterous Lemure
Staff member
Eternal Scourge seems pretty sweet, and because it's colourless, the barrier for entry into cube is a lot lower than if it were mono-coloured. I can see it taking the Endless One slot in my cube, as they both fit into aggro/midrange shells, but the former feels like it would lead to more interesting gameplay, and still acts somewhat as a mana sink in the late game.
 

Onderzeeboot

Ecstatic Orb
RE: Eternal Scourge

Am I the only one that takes offense to being able to interact with cards in exile? Isn't that the point of exile? Those are gone gone. Exile isn't supposed to be graveyard 2.0 right?

To me, this is a clear case of rule-breaking abomination, like vampires that can walk in the daylight or Superman with kryptonite protection.

You are not the only one, but honestly, you're all a bunch of purist whiners! Yes, it breaks one of Magic's rules, but that's the point! Magic's rules are meant to be broken! Or are you cross with Phyrexian Arena (draw more than one card per turn!), Exploration (play more than one land per turn!), Spellbook (don't discard your hand at end of turn!), Upwelling (mana doesn't empty from your mana pool!), et cetera, et cetera, as well? I can't remember people getting upset over cards like Riftsweeper, Pull from Eternity, Misthollow Griffin, and Runic Repetition, so I don't really get what the problem is with Eternal Scourge. In a way it's more contained that half of those cards, because it only affects itself. I can't get another creature back that got exiled, which Riftsweeper can.
 
I think the idea is that this effect is okay as a unique 1-of in a given format because it's weird and stands out, but as you get more of them it just turns exile into a second graveyard. Even if you're okay with this from a flavor standpoint, part of the point of exile is that it's a zone you don't really have to pay much attention to because stuff there is gone for good. Having to track two different "discard" piles just adds to the mental overhead of playing and I'm not sure it's a cost worth paying.

My stance is that these cards are okay in a vacuum, but if you start going down the road of making an "exile matters" archetype then you're playing with fire. There aren't enough cards to make that happen yet, but the danger is that every time WotC comes back to this well that we'll hit a critical mass.
 
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