Nah, I'm with Chris. Reduce in stature keeps it a creature, which gives you an opportunity to counteract your dragon becoming tiny with buffs/removal+recursion etc. This thing removes all card types so you can't even gate it back to your hand, sacrifice it (as a creature) or anything- your only option is to remove the aura.
It's an iconic story moment so it has to be rare-tier while maintaining flavor. Locking Emrakul in the moon matches too perfectly with an o-ring like effect of a 'prison enchantment,' but they wanted more oomph. It's also Tamiyo's spell (powered by Nissa) so it's blue- blue gets "downgrade" effects so they mixed the two (prison enchantments and downgrades) and came up with this. I'm not really sure why it's allowed to target lands- blue's mana disruption has always been on super-narrow cards.
Blue's premier weaknesses- resolved threats and special lands- taken care of in a single card. Blue's pie slice continues to expand in the name of "flavor." /salt
Playable red "nuke" that happens to kill off enchantments please.
aren't giant board stalls are the main problem with Hornet Queen? seems like it would be hard for any board state to progress meaningfully after a player puts five evasive, deathtouch blockers into play, and those tokens don't exactly end the game quickly in favour of the pilot
Hornet Queen usually wins you the game too fast to stall it.
"Stunning Regrowth"
3G
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
What shenanigans can we get up to with this?
Would it have been to good to have it scry 1 before you mill yourself?
That's exactly the problem with this card. It's less a 6/6 flier, and more a 4/4 to 2/2 flier with a buncha 1/1 deathtouch backup. If all 6 power is attacking, you are probably really far ahead on board already.aren't giant board stalls are the main problem with Hornet Queen? seems like it would be hard for any board state to progress meaningfully after a player puts five evasive, deathtouch blockers into play, and those tokens don't exactly end the game quickly in favour of the pilot
I think the most unfortunate thing is that using the ability has a decent chance of turning off the delirium it used to be active. A little bit of a non-bo...
Seems not nearly pushed enough but could be nice.
Though if you really need the delirium you could just leave it on for a bit longer.I think the most unfortunate thing is that using the ability has a decent chance of turning off the delirium it used to be active. A little bit of a non-bo...
At 2 mana that wouldve been a cute enabler for like a red black sac deck. Why is it even more than just one red?
Also, it puts an enchantment back in the yard!Though if you really need the delirium you could just leave it on for a bit longer.