What are your favorite White Cards that encourage combo decks?
I have a Powered Vintage Combo Cube that is more much combo focused than usual and has tried to move away from midrange/aggro cards. This has caused White to be more of a support color. I've been struggling to find the right cards to encourage drafters to play white focused cube decks, I've tried to draw from higher power formats like Vintage, Legacy, CanLander, and cEDH but often white decks in those formats tend to be trend more towards aggro or stax type decks.
Successful Combos that are in right now:
Many of the most successful 3-0 white decks in my cube have been artifact based, and often support a more powerful non-white other piece
Unsuccessful combos that previously were in:
I had hoped to make pod style creature combos more prevalent but its hard...
Some more classic vintage cube cards that are currently in and have supported combo decks:
I have been happy with some supporting classic vintage cube white cards, even if they aren't "combo" cards themselves, I think they encourage combo decks
I'd be happy to see posted any White combo pieces that I've overlooked! Or sac outlets that could suddenly magically make persist combo playable! Or any cards that encourage white "combo-y" decks, or historical examples of successful white combo decks?
I have a Powered Vintage Combo Cube that is more much combo focused than usual and has tried to move away from midrange/aggro cards. This has caused White to be more of a support color. I've been struggling to find the right cards to encourage drafters to play white focused cube decks, I've tried to draw from higher power formats like Vintage, Legacy, CanLander, and cEDH but often white decks in those formats tend to be trend more towards aggro or stax type decks.
Successful Combos that are in right now:
Many of the most successful 3-0 white decks in my cube have been artifact based, and often support a more powerful non-white other piece
Bomberman: may be my favorite mono white creature
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Nadu: is doing most of the work here, but Nomads has been a hyped add for this deck and strong reason to splash white
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Ballista: is a strong card to draft it's own so wheeling a late heliod can often be "free"
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Felidar Guardian: is a pretty good value creature outside of comboing and also combos with Kiki-Jiki, Mirror Breaker and Parallax Wave
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Chant and silence: are pretty good on their own so scepter has been "free"
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KCI: Another artifact deck, teshar usually acts as a second copy of KCI
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Recursion: These cards are often splash's off a single triome and redunancy for other combos but they have proved themselves a strong reason to splash
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Nadu: is doing most of the work here, but Nomads has been a hyped add for this deck and strong reason to splash white
Ballista: is a strong card to draft it's own so wheeling a late heliod can often be "free"
Felidar Guardian: is a pretty good value creature outside of comboing and also combos with Kiki-Jiki, Mirror Breaker and Parallax Wave
Chant and silence: are pretty good on their own so scepter has been "free"
KCI: Another artifact deck, teshar usually acts as a second copy of KCI
Recursion: These cards are often splash's off a single triome and redunancy for other combos but they have proved themselves a strong reason to splash
Unsuccessful combos that previously were in:
I had hoped to make pod style creature combos more prevalent but its hard...
Persist Combos: I really wanted this to work but they need 3 cards and they often take too many slots/picks and are unfortunately often bad cards on their own. It's hard to get drafters to want to take vanilla 2/2 for 2s. It's one exciting selling point is that its pretty easy to build Lurrus, of the Dream-den versions of this deck. At one point I've tried: Vizier of Remedies, Metallic Mimic, Putrid Goblin, Kitchen Finks, Murderous Redcap, Lesser Masticore. Another is that there are not so many good sac outlets that outright kill the opponent, so this can then can turn into a 4 card combo if you need to have a Marionette Apprentice or Blood Artisteffect on the field to convert into a kill if your sac outlet is a Carrion Feeder or Viscera Seer
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Midrange "Pod" Pile: these are some favorite cards that used to be good midrange pod one-ofs in modern like 10+ years ago and combo together in some amounts with a sac outlet. It's similar to the persist cards in that they all require 3 cards, but they trade some more expensive MV for some extra utility as midrange creatures as backup. I've found that Reveillark goes 15th pick almost every time and almost never makes the maindeck (there was one drafter who had put together a sweet Protean Hulk deck that could Birthing Pod up the chain with them but this is rare).
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Enchantment Stuff: big enchantments are super weak unfortunately, Omniscience was fun but was often not actually very good, grabbing a Underworld Breach or Necropotence was stronger but still pretty slow and not really a big enough reason to splash white

Midrange "Pod" Pile: these are some favorite cards that used to be good midrange pod one-ofs in modern like 10+ years ago and combo together in some amounts with a sac outlet. It's similar to the persist cards in that they all require 3 cards, but they trade some more expensive MV for some extra utility as midrange creatures as backup. I've found that Reveillark goes 15th pick almost every time and almost never makes the maindeck (there was one drafter who had put together a sweet Protean Hulk deck that could Birthing Pod up the chain with them but this is rare).
Enchantment Stuff: big enchantments are super weak unfortunately, Omniscience was fun but was often not actually very good, grabbing a Underworld Breach or Necropotence was stronger but still pretty slow and not really a big enough reason to splash white
Some more classic vintage cube cards that are currently in and have supported combo decks:
I have been happy with some supporting classic vintage cube white cards, even if they aren't "combo" cards themselves, I think they encourage combo decks
Tutors: I've tried to include as many tutors as possible to let players find their pieces more often, and discourage midrange pile decks




Moms: help protect creature combo deck, I've found these go well in Splinter Twin or Painter's Servant decks



Silences: pulling from cEDH, these have found play, and let drafters tap out and jam their combo mainphase without being too worried, and without having to be blue to have Force of Will protection.




Moms: help protect creature combo deck, I've found these go well in Splinter Twin or Painter's Servant decks
Silences: pulling from cEDH, these have found play, and let drafters tap out and jam their combo mainphase without being too worried, and without having to be blue to have Force of Will protection.
I'd be happy to see posted any White combo pieces that I've overlooked! Or sac outlets that could suddenly magically make persist combo playable! Or any cards that encourage white "combo-y" decks, or historical examples of successful white combo decks?