General Encouraging White Combo

What are your favorite White Cards that encourage combo decks?

I have a Powered Vintage Combo Cube that is more much combo focused than usual and has tried to move away from midrange/aggro cards. This has caused White to be more of a support color. I've been struggling to find the right cards to encourage drafters to play white focused cube decks, I've tried to draw from higher power formats like Vintage, Legacy, CanLander, and cEDH but often white decks in those formats tend to be trend more towards aggro or stax type decks.

Successful Combos that are in right now:
Many of the most successful 3-0 white decks in my cube have been artifact based, and often support a more powerful non-white other piece
Bomberman: may be my favorite mono white creature
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Nadu: is doing most of the work here, but Nomads has been a hyped add for this deck and strong reason to splash white
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Ballista: is a strong card to draft it's own so wheeling a late heliod can often be "free"
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Felidar Guardian: is a pretty good value creature outside of comboing and also combos with Kiki-Jiki, Mirror Breaker and Parallax Wave
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Chant and silence: are pretty good on their own so scepter has been "free"
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KCI: Another artifact deck, teshar usually acts as a second copy of KCI
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Recursion: These cards are often splash's off a single triome and redunancy for other combos but they have proved themselves a strong reason to splash
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Unsuccessful combos that previously were in:
I had hoped to make pod style creature combos more prevalent but its hard...
Persist Combos: I really wanted this to work but they need 3 cards and they often take too many slots/picks and are unfortunately often bad cards on their own. It's hard to get drafters to want to take vanilla 2/2 for 2s. It's one exciting selling point is that its pretty easy to build Lurrus, of the Dream-den versions of this deck. At one point I've tried: Vizier of Remedies, Metallic Mimic, Putrid Goblin, Kitchen Finks, Murderous Redcap, Lesser Masticore. Another is that there are not so many good sac outlets that outright kill the opponent, so this can then can turn into a 4 card combo if you need to have a Marionette Apprentice or Blood Artisteffect on the field to convert into a kill if your sac outlet is a Carrion Feeder or Viscera Seer
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Midrange "Pod" Pile: these are some favorite cards that used to be good midrange pod one-ofs in modern like 10+ years ago and combo together in some amounts with a sac outlet. It's similar to the persist cards in that they all require 3 cards, but they trade some more expensive MV for some extra utility as midrange creatures as backup. I've found that Reveillark goes 15th pick almost every time and almost never makes the maindeck (there was one drafter who had put together a sweet Protean Hulk deck that could Birthing Pod up the chain with them but this is rare).
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Enchantment Stuff: big enchantments are super weak unfortunately, Omniscience was fun but was often not actually very good, grabbing a Underworld Breach or Necropotence was stronger but still pretty slow and not really a big enough reason to splash white


Some more classic vintage cube cards that are currently in and have supported combo decks:

I have been happy with some supporting classic vintage cube white cards, even if they aren't "combo" cards themselves, I think they encourage combo decks
Tutors: I've tried to include as many tutors as possible to let players find their pieces more often, and discourage midrange pile decks


Moms: help protect creature combo deck, I've found these go well in Splinter Twin or Painter's Servant decks


Silences: pulling from cEDH, these have found play, and let drafters tap out and jam their combo mainphase without being too worried, and without having to be blue to have Force of Will protection.



I'd be happy to see posted any White combo pieces that I've overlooked! Or sac outlets that could suddenly magically make persist combo playable! Or any cards that encourage white "combo-y" decks, or historical examples of successful white combo decks?
 
Honestly, you probably know both of these already, but the only two that come to mind are:

It gets back Lurrus, Heliod, Nadu, basically any creature-combo white is interested in doing. I actively dislike Recomission, not a huge fan of Jolted Awake, I want the actual Unearth going up to 3 at 1 mana. You already have Sevinne's Reclamation in your post, which is the only other one of these effects I don't hate.


Gives the Sneak Attack/Shallow Grave players of the world at least a little reason to think about another color. Works with Solitude et al, and of course it can be a bad protection spell or a second Skyclave Apparition trigger or whatever in a pinch.

I just really like one mana cards that can do a lot of different things. Even if that thing is just "save a creature".
 
I made a about Enduring Renewal:

https://riptidelab.com/forum/threads/nanonoxs-1vs1-cube.3557/page-8#post-132928

It’s nice because you have a lot of ways to combo.

In the same vein,



Can be good if you have some land and creature sacrifice in addition to the KCI engine.

Cataclysm and Balance are also combo adjacent if that is your jam.

Edit:
Thought of a few more.



Lurrus isn’t infinite, but pretty sweet with Lotus

Edit 2:


These make you feel as if you are comboing, they’re great to push spell velocity in White.
 
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In the same vein,



Can be good if you have some land and creature sacrifice in addition to the KCI engine.
There's also

if you want to lean more towards "do stuff with fetchlands" rather than "going off with Sunrise style combo" - coming in tapped is a killer but for that specific use case you can't beat the rate even if it's the fairly restrictive double colored pip.
 

Kirblinx

Developer
Staff member
I'd be happy to see posted any White combo pieces that I've overlooked! Or sac outlets that could suddenly magically make persist combo playable! Or any cards that encourage white "combo-y" decks, or historical examples of successful white combo decks?

So the first thing that comes to mind that you don't have here is:

I like to think reanimator is 'combo' and this is the best kind of white card to pull you in.
It mainly works with green, because if you have:

Then you have a one card combo, because you can get your big legend (probably Atraxa, maybe Etali) then get your Retainers.
Can just have poor man's white reanimator at home with your discard outlets:

Plus if you are doing all these, you can probably fit this card in:

Plus some other (average) white reanimation:


Seems something different that might be able to find a spot in some cubes.
 
@Seeker I've added Helping Hand, great suggestion!

@Nanonox cool post on Enduring Renewal options, i had only ever really thought about it looping cheerios, didn't realize it could be another warren soultrader piece and more. Love Monastary Mentor! there was alot of pushback this year when i added similar card Cori-Steel cutter, i thought it would be a really fun velocity card, but opponents playing against it felt it was less combo and more just fast aggro, which went against their expectations for my format.

@Kirblinx I'm a huge Hogaak lover so survival has been in and out of my list! It's unfortunate that the next best white reanimate is probably like... Late to Dinner (?) which is so much more expensive than just Reanimate. I have wondered if Return to the Ranks or Abiding Grace could be whites niche

A polarising question: Is Armageddon a combo card?
 
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