BACKGROUND
I no longer play Magic. I used to, back when Extended existed as a format and Ravnica was just one block instead of three. I was attracted to the creativity of the game, the nifty interactions and the deckbuilding. I spent days building decks for formats I didn't even play and reading about the history of the game.
Alas, I eventually stopped playing and after I discovered Netrunner and Legend of the Five Rings, it's unlikely I'll ever return. I respect the game, but the high level of randomness, matchups and limited options in play prevent it from becoming my game of choice. The extremely high price isn't a minor issue, either.
My goal with my cube is to capture what I like of Magic: The nifty interactions, the history of the game and the fun of building. I'll be playing in mostly small groups (4 players) with people who are serious gamers who have played Magic before but many years ago.
POTENTIAL PROBLEMS AND GOALS
- I want nifty cards. The more interesting and "nostalgic" the better: Recurring Nightmare, Surgvival of the Fittest, Mindslaver, Upheaval, Scroll Rack...You know the drill.
- Powerful enablers will be paired with weaker support cards. Here's the issue: All the "nifty" cards are extremely powerful. And if you pair them with strong support cards, they stop being nifty and become more of a "I win" button. Finding balance will be difficult, but I think it possible.
- No planeswalkers: I don't like Planeswalkers. I think they are poorly designed and dislike the effect they have on the game.
- Moderate preference for old cards: Nothing against newer designs (which are better), but I like the historical angle of Magic quite a bit.
- Small size. I'm aiming to have between 360 and 450 cards.
CURRENT STATE OF THE CUBE
Since I have no experience, I do not have a well-built cube yet. I have a draft, which I've tweaked to have something to start working on.
http://www.cubetutor.com/viewcube/136600
I'm happy with the manabase (Duals, Shocklands, Fetches), the relative scarcity of non-green mana acceleration and the overall shape of the cube. When I draft, I get fun, workable decks. There are consistency issues and I often fail to draft a viable archetype but the idea is there.
Since I'm inexperienced, I don't know if this is the right way to do it but my plan was to go through the colour combinations and make changes to support a given archetype. If I do some basic archetypes, it should be easier to support the next.
There are five archetypes I want to start working on because they seem easier than others:
UR Tempo (Small Creatures, disruption, burn)
WB Midrange (Board Control, Reanimation, Enchantments)
WG Lands (Life from the Loam, Knight of the Reliquary,
Rx Sneak Attack (Creatures to ramp/cheat into play, Sneak Attack, Through the Breach)
Ux Storm
I know there's isn't much to this post that can actually be worked on, but I plan to slowly update it as I learn. Thank you!
I no longer play Magic. I used to, back when Extended existed as a format and Ravnica was just one block instead of three. I was attracted to the creativity of the game, the nifty interactions and the deckbuilding. I spent days building decks for formats I didn't even play and reading about the history of the game.
Alas, I eventually stopped playing and after I discovered Netrunner and Legend of the Five Rings, it's unlikely I'll ever return. I respect the game, but the high level of randomness, matchups and limited options in play prevent it from becoming my game of choice. The extremely high price isn't a minor issue, either.
My goal with my cube is to capture what I like of Magic: The nifty interactions, the history of the game and the fun of building. I'll be playing in mostly small groups (4 players) with people who are serious gamers who have played Magic before but many years ago.
POTENTIAL PROBLEMS AND GOALS
- I want nifty cards. The more interesting and "nostalgic" the better: Recurring Nightmare, Surgvival of the Fittest, Mindslaver, Upheaval, Scroll Rack...You know the drill.
- Powerful enablers will be paired with weaker support cards. Here's the issue: All the "nifty" cards are extremely powerful. And if you pair them with strong support cards, they stop being nifty and become more of a "I win" button. Finding balance will be difficult, but I think it possible.
- No planeswalkers: I don't like Planeswalkers. I think they are poorly designed and dislike the effect they have on the game.
- Moderate preference for old cards: Nothing against newer designs (which are better), but I like the historical angle of Magic quite a bit.
- Small size. I'm aiming to have between 360 and 450 cards.
CURRENT STATE OF THE CUBE
Since I have no experience, I do not have a well-built cube yet. I have a draft, which I've tweaked to have something to start working on.
http://www.cubetutor.com/viewcube/136600
I'm happy with the manabase (Duals, Shocklands, Fetches), the relative scarcity of non-green mana acceleration and the overall shape of the cube. When I draft, I get fun, workable decks. There are consistency issues and I often fail to draft a viable archetype but the idea is there.
Since I'm inexperienced, I don't know if this is the right way to do it but my plan was to go through the colour combinations and make changes to support a given archetype. If I do some basic archetypes, it should be easier to support the next.
There are five archetypes I want to start working on because they seem easier than others:
UR Tempo (Small Creatures, disruption, burn)
WB Midrange (Board Control, Reanimation, Enchantments)
WG Lands (Life from the Loam, Knight of the Reliquary,
Rx Sneak Attack (Creatures to ramp/cheat into play, Sneak Attack, Through the Breach)
Ux Storm
I know there's isn't much to this post that can actually be worked on, but I plan to slowly update it as I learn. Thank you!