I've been tracking draft data from my cube for ten drafts (I know, it's still a very small sample size) and mono decks are making up ~16% of the decks drafted. Three color decks are ~17% with the remaining 67% being straight two colors. If we take a look at how successful they are, here is how often those decks got positive draft results of 2-1 or better:Most of the time two coloured decks are much stronger than mono-coloured. I think it it quite hard to balance mono vs two (let alone 3 or all).
3) do not have cards which are easy splash able and worth it to splash for.I've been tracking draft data from my cube for ten drafts (I know, it's still a very small sample size) and mono decks are making up ~16% of the decks drafted. Three color decks are ~17% with the remaining 67% being straight two colors. If we take a look at how successful they are, here is how often those decks got positive draft results of 2-1 or better:
Mono -> 57%
Two -> 41%
Three -> 50%
Regarding the small sample size, I'd say they are pretty close to each other. And even if I might not be quite there yet, I think I've got a solid understanding of how it can work. I think to get mono colored decks up to par you need two things:
1) A synergistic theme, that you can draft in a color alone. For example, I have a lands theme that is centered in green so that you don't need to pivot into other colors. Same for Bx sacrifice or Wx lifegain.
2) A couple payoffs that make people interested in going mono color. What those are of course depends on on your power level. Mine are something like:
Lol the discussion got a bit sidetracked, but I can comment on your fight. I've played in the each of the limited formats with these land cyclers, and although they all had different contexts, I definitely got a feel for how they play. Furnace host charger I would say is a nice middle ground, it never feels bad to play and the cycling is convenient. Oliphaunt having the 1 cost cycling is nice, however it's pretty much the worst cycler to come out of the LOTR cycle, as it will frequently die to removal and not have achieved anything unlike the host charger which is always going to get a swing in. Finally, my personal favourite is definitely the Monstrosaur. Its activated ability and creature type just lend towards having more synergies across the board and I really love top end aggro red cards that can provide you with more gas and refill your hand after you've emptied it. Basically, Oliphaunt feels the worst to play as a creature and best to cycle, and Monstrosaur is my favourite to actually play as a creature.Here's silly fight for low power land cyclers:
vs vs
Oliphaunt does have the benefit of cycling for 1, but I do like the ability of drawing cards from lands too
2) A couple payoffs that make people interested in going mono color. What those are of course depends on on your power level. Mine are something like:
I feel like the strongest argument for Godhead here is that it is just really cool and appealing. If I had never seen it before and opened it in a pack I would be like wow that is so badass this card is so cool. That counts for a lot for me.
You could also play creatures that are primarily ability-oriented or scale with counters. Shove the Godhead of Awe in with some sort of blink package, and it's actually pretty cool!Yeah the best way to break the asymmetry on Godhead is not relying on creatures.
That does mean your opponent will have a lot of removal spells to point on your 5 mana creature though so it works better in theory than practice.
Man, I need to put that in my reject Cube. Such a sweet card that I miss from my main list.There's also the synergy with
Casting the Master with the Godhead out gives you a 1/1 and at least six 2/2s, and you need to kill both the Godhead and the Master in order to get rid of them. Nasty.
Really is a damn shame in my opinion that it has protection from redMan, I need to put that in my reject Cube. Such a sweet card that I miss from my main list.
I was thinking more on mono color lately and would be curious to hear your thoughts and experiences on the differences between a heavy hybrid like Godhead or Nightveil Specter, which are both present in your list, compared to a light hybrid like Dryad Militant.Talking of mono color support, one thing to do this are heavy hybrids.